- Joined
- Mar 12, 2008
- Messages
- 437
I have a spell similar to Phase Shift (based on a .01 sec Wind Walk):
It didn't take any damage from anything either, but its armour wasn't marked with 'invulnerable'.
There is no other trigger that causes the unit to pause either. Was the 'triggering unit' storage lost?
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Set P[1] = (Position of (Triggering unit))
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Unit - Hide (Triggering unit)
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Unit - Pause (Triggering unit)
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Unit - Make (Triggering unit) Invulnerable
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Special Effect - Create a special effect at P[1] using Abilities\Weapons\WingedSerpentMissile\WingedSerpentMissile.mdl
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Custom script: call RemoveLocation(udg_P[1])
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Special Effect - Destroy (Last created special effect)
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Wait (2.00 x (Real((1 + (Level of Vanish (Wind Walk) for (Triggering unit)))))) seconds
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Unit - Unhide (Triggering unit)
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Unit - Unpause (Triggering unit)
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Unit - Make (Triggering unit) Vulnerable
It didn't take any damage from anything either, but its armour wasn't marked with 'invulnerable'.
There is no other trigger that causes the unit to pause either. Was the 'triggering unit' storage lost?