- Joined
- Dec 19, 2007
- Messages
- 1,234
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mirror
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Events
- Unit - Blademaster 0069 <gen>'s life becomes Equal to 0.00
- Conditions
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Actions
- Unit - Make (Triggering unit) Invulnerable
- Set A = (Player number of (Owner of (Triggering unit)))
- Set ug = (Units owned by (Player(A)) matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) is an illusion) Equal to True) and (((Matching unit) has buff Mirror Image) Equal to True))))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in ug) Not equal to 0
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Then - Actions
- Set p = (Position of (Triggering unit))
- Set unit = (Random unit from ug)
- Set real = (Life of unit)
- Hero - Instantly revive (Triggering unit) at p, Show revival graphics
- Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + real)
- Special Effect - Create a special effect at p using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Custom script: call RemoveLocation (udg_p)
- Set p = (Position of unit)
- Special Effect - Create a special effect at p using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Custom script: call RemoveLocation (udg_p)
- Unit - Kill unit
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Else - Actions
- Game - Display to (All players) the text: none
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If - Conditions
- Custom script: call DestroyGroup(udg_ug)
- Wait 2.00 seconds
- Unit - Make (Triggering unit) Vulnerable
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Events