I can only see the special effects and can blink but I cannot damage them.....Here is the trigger
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Blink
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Actions
- Set Position_Caster = (Position of (Casting unit))
- Set Picked_Point = (Position of (Picked unit))
- Set Target_Ability = (Target point of ability being cast)
- Set Special_Inter = (Special_Inter + 1)
- Special Effect - Create a special effect at Position_Caster using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
- Set Special_Effect[Special_Inter] = (Last created special effect)
- Set Unit_Group = (Units within 250.00 of Position_Caster matching ((Booleans_Enemy Equal to True) and ((Booleans_Alive Equal to True) and (((Matching unit) is A flying unit) Equal to False))))
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Unit Group - Pick every unit in Unit_Group and do (Actions)
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Loop - Actions
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 250.00 at Position_Caster, dealing 0.00 damage of attack type Hero and damage type Normal
- Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 100.00)
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Loop - Actions
- Custom script: call DestroyGroup (udg_Unit_Group)
- Set Unit_Group = (Units within 250.00 of Target_Ability matching ((Booleans_Enemy Equal to True) and ((Booleans_Alive Equal to True) and (((Matching unit) is A flying unit) Equal to False))))
- Set Special_Inter = (Special_Inter + 1)
- Special Effect - Create a special effect at Target_Ability using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
- Set Special_Effect[Special_Inter] = (Last created special effect)
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Unit Group - Pick every unit in Unit_Group and do (Actions)
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Loop - Actions
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 250.00 at Target_Ability, dealing 0.00 damage of attack type Hero and damage type Normal
- Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 100.00)
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Loop - Actions
- Custom script: call RemoveLocation (udg_Position_Caster)
- Custom script: call DestroyGroup (udg_Unit_Group)
- Wait 0.35 seconds
- Trigger - Run Spell Effect Buffer <gen> (ignoring conditions)