- Joined
- Apr 22, 2009
- Messages
- 165
-
SpawnZones
-
Events
-
Time - Elapsed game time is 0.50 seconds
-
-
Conditions
-
Actions
-
Set RSpawn[1] = Respawn1 <gen>
-
Set RSpawn[2] = Respawn2 <gen>
-
Set RSpawn[3] = Respawn3 <gen>
-
Set RSpawn[4] = Respawn4 <gen>
-
-
-
[TRIGGER]
-
[TRIGGER]RSpawn
-
Events
-
Unit - A unit Dies
-
-
Conditions
-
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
-
Or - Any (Conditions) are true
-
Conditions
-
(Unit-type of (Triggering unit)) Equal to Goblin Titan
-
(Unit-type of (Triggering unit)) Equal to Harpy Titan
-
(Unit-type of (Triggering unit)) Equal to Ocean Titan
-
-
-
-
Actions
-
Wait 5.00 seconds
-
Set RLoc = (Random point in RSpawn[(Player number of (Owner of (Triggering unit)))])
-
Unit - Create 1 (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at RLoc facing Default building facing degrees
-
Selection - Add (Last created unit) to selection for (Owner of (Triggering unit))
-
Custom script: call RemoveLocation(udg_RLoc)
-
-
-
[TRIGGER]