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Trigger Updates

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[trigger:1:469cf1982b]Knockback
Events
Unit - A unit Begins casting an ability
Conditions
(Level of Knockback Abomination for (Triggering unit)) Equal to 1
(Ability being cast) Equal to Knockback Abomination
Actions
Unit - Move (Targeted unit) instantly to ((Target point of ability being cast) offset by ((Random angle), (Random real number between 10.00 and 100.00)))
Unit - Set life of (Targeted unit) to ((Life of (Targeted unit)) - 25.00)
Game - Display to (All players) the text: Cast
[/trigger:1:469cf1982b]
The knockback triggers should be like this (I changed the conditions
 
Ok cool, trample should also be simarily easy to fix then as well, just remember that trample gets the knight past the target not the other way around.

Also there is still trouble with the moon glaive.
 
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