The original spell is Wind Walk.
But, I want it to increase all damage by 50% when stealthed (In wind walk). When Wind Walk is over, I want the damage to also be gone.
This is what I'm using, but I don't know how to make the Wdamagetest1 (Which is the aura that gives 50% more damage- aka modifed Command aura)
go away after Wind Walk is finished.
This is what I'm using but it doesn't work as intended.
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Wind Walk (Test1)
Actions
Set Temp_Integer_1 = (Level of Wind Walk (Test1) for (Triggering unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Temp_Integer_1 Equal to 1
Then - Actions
Unit - Add Wdmgtest1 to (Triggering unit)
Else - Actions
What is intended is for the command aura to be removed once Wind Walk is done.
Help?
But, I want it to increase all damage by 50% when stealthed (In wind walk). When Wind Walk is over, I want the damage to also be gone.
This is what I'm using, but I don't know how to make the Wdamagetest1 (Which is the aura that gives 50% more damage- aka modifed Command aura)
go away after Wind Walk is finished.
This is what I'm using but it doesn't work as intended.
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Wind Walk (Test1)
Actions
Set Temp_Integer_1 = (Level of Wind Walk (Test1) for (Triggering unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Temp_Integer_1 Equal to 1
Then - Actions
Unit - Add Wdmgtest1 to (Triggering unit)
Else - Actions
What is intended is for the command aura to be removed once Wind Walk is done.
Help?