- Joined
- Mar 23, 2008
- Messages
- 942
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Sharingan On
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Events
- Unit - A unit Finishes casting an ability
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Conditions
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Or - Any (Conditions) are true
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Conditions
- (Ability being cast) Equal to Sharingan (based in Wind Walk)
- (Ability being cast) Equal to Mangekyou Sharingan (based in Wind Walk)
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Conditions
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Or - Any (Conditions) are true
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Actions
- Set SpellPoint[0] = (Position of (Casting unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Ability being cast) Equal to Sharingan (based in Wind Walk)
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Then - Actions
- Unit - Create 1 Dummy Caster for Neutral Passive at SpellPoint[0] facing Default building facing degrees
- Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
- Unit - Set level of Sharingan (based in Bloodlust) for (Last created unit) to (Level of Sharingan (based in Wind Walk) for (Casting unit))
- Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Casting unit)
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Else - Actions
- Unit - Create 1 Dummy Caster for Neutral Passive at SpellPoint[0] facing Default building facing degrees
- Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
- Unit - Set level of Sharingan (based in Bloodlust) for (Last created unit) to 4
- Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Casting unit)
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If - Conditions
- Custom script: call RemoveLocation(udg_SpellPoint[0])
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Events
The dummy caster have sharingam (based in bloodlust) and I can see him ingame being summoned and vanishing, but he don't cast the ability on me...