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[Trigger] Wind Spell

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Level 12
Joined
Mar 23, 2008
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942
This spells... It does nothing T.T
Edit: Well, creates the deformation, but don't make the winds.

  • Barrier of the Wind King
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Barrier of the Wind King (based in taunt)
    • Actions
      • Set SpellPoint[0] = (Position of (Casting unit))
      • Set barrierwk = (Region centered at SpellPoint[0] with size (220.00, 220.00))
      • Environment - Create a ((Real((Level of Barrier of the Wind King (based in taunt) for (Casting unit)))) x 0.40) second Depression ripple deformation at SpellPoint[0] with starting radius 220.00, ending radius 300.00, and depth 64.00, using 1.00 second ripples spaced 50.00 apart
      • Environment - Stop (Last created terrain deformation) over 1.00 seconds
      • Environment - Create at barrierwk the weather effect Wind (Heavy)
      • Environment - Turn (Last created weather effect) On
      • Custom script: call RemoveLocation(udg_SpellPoint[0])
 
Level 12
Joined
Mar 23, 2008
Messages
942
  • Barrier of the Wind King
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Barrier of the Wind King (based in taunt)
    • Actions
      • Set SpellPoint[0] = (Position of (Casting unit))
      • Set barrierwk = (Region centered at SpellPoint[0] with size (1100.00, 1100.00))
      • Environment - Create a ((Real((Level of Barrier of the Wind King (based in taunt) for (Casting unit)))) x 0.40) second Depression ripple deformation at SpellPoint[0] with starting radius 220.00, ending radius 300.00, and depth 64.00, using 1.00 second ripples spaced 50.00 apart
      • Environment - Stop (Last created terrain deformation) over 1.00 seconds
      • Environment - Create at barrierwk the weather effect Wind (Heavy)
      • Environment - Turn (Last created weather effect) On
      • Custom script: call RemoveLocation(udg_SpellPoint[0])
      • Custom script: call RemoveRect(udg_barrierwk)
No winds for me :(
 
Level 12
Joined
Mar 23, 2008
Messages
942
Lol thanks squiggy, I realized I was with particles effects off xD

That also made me realize that this effect isn't what I'm looking for, I need a wind that comes from the hero and them goes to the sides making every one be knockbacked T.T

Thanks again ^^

Edit: My newest problem: http://www.hiveworkshop.com/forums/f98/floor-99868-new/
Saishy, always a new problem to you ^^
 
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