- Joined
- Mar 23, 2008
- Messages
- 942
This spells... It does nothing T.T
Edit: Well, creates the deformation, but don't make the winds.
Edit: Well, creates the deformation, but don't make the winds.
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Barrier of the Wind King
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Barrier of the Wind King (based in taunt)
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Actions
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Set SpellPoint[0] = (Position of (Casting unit))
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Set barrierwk = (Region centered at SpellPoint[0] with size (220.00, 220.00))
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Environment - Create a ((Real((Level of Barrier of the Wind King (based in taunt) for (Casting unit)))) x 0.40) second Depression ripple deformation at SpellPoint[0] with starting radius 220.00, ending radius 300.00, and depth 64.00, using 1.00 second ripples spaced 50.00 apart
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Environment - Stop (Last created terrain deformation) over 1.00 seconds
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Environment - Create at barrierwk the weather effect Wind (Heavy)
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Environment - Turn (Last created weather effect) On
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Custom script: call RemoveLocation(udg_SpellPoint[0])
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