Ok guys, so i have these triggers here:
btw, the wait in the last trigger was me trying to make it work /o/
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First Form
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Events
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Map initialization
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Conditions
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Actions
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Dialog - Create a dialog button for Evolve labelled Strength Tree
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Set OptionEvolve = (Last created dialog Button)
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First Form Copy
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Events
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Map initialization
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Conditions
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Actions
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Wait 1.00 seconds
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Dialog - Create a dialog button for Evolve labelled Agility Tree
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Set OptionEvolve_Copy = (Last created dialog Button)
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First Form Copy 2
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Events
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Map initialization
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Conditions
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Actions
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Wait 2.00 seconds
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Dialog - Create a dialog button for Evolve labelled Inteligence Tree
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Set OptionEvolve_Copy_2 = (Last created dialog Button)
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true first form
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Events
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Unit - Soul 0016 <gen> Begins casting an ability
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Conditions
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(Ability being cast) Equal to Consume (Archimonde)
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Actions
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Dialog - Show Evolve for Player 1 (Red)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to OptionEvolve
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Then - Actions
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Wait 0.05 seconds
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Sound - Play Tension
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Special Effect - Create a special effect attached to the origin of (Casting unit) using war3mapImported\NetherStrike.mdx
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Unit - Replace (Casting unit) with a Footman using The new unit's default life and mana
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Else - Actions
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