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[TRIGGER] Scrolling Ending Credits

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Level 37
Joined
Aug 14, 2006
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7,602
Hey,

After 7 long years of making The Chosen Ones campaign is about to come to an end. I'm working at the moment epilogue and I'm going to put credits at the end of the game. So I need an awesome "scrolling ending credits" just like in real movies.

I know that there is this system which is what I want. However, it is made with vJASS and as the project I'm working on is a campaign I cannot use it.

Information what I'm requesting:

  • GUI made
  • The system should not lag
  • It should be easy to understand and work with
  • I got this much credits (you create the systems, I add the credits of course)
  • After finished the system can be uploaded to spell section for others to use

Reputation and big credits for the one who can create this.
 
Last edited:
Level 25
Joined
May 11, 2007
Messages
4,650
Going to agree with the other guy and say floating text is probably your best bet. That and a lot of copy-pasting.

An alternative could be to use the way Blizzard showed their credits? By using the ingame cinematic transmission with a model that looks like the person you give credit.

EDIT: Going to test a way of doing it with text, brb.
 
Level 37
Joined
Aug 14, 2006
Messages
7,602
I will think about this and later I will come back to this thread tell what I will do.

Not sure yet how this should go but I have to thank you already for the basic structure.

EDIT: I can't understand why these two text lines can't come at the same time. Maybe you can help me?

Picture + map attached.
 

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Last edited:
  • Credits Init
    • Acontecimientos
      • Map initialization
    • Condiciones
    • Acciones
      • Set Credits_FontSize = 14.00
      • Set Credits_FontColourRed = 100.00
      • Set Credits_FontColourGreen = 80.00
      • Set Credits_FontColourBlue = 5.00
      • Set Credits_Duration = 60.00
      • Set Credits_Velocity = 45.00
      • Set Credits_PointLeft = (Center of Credits Left <gen>)
      • Set Credits_PointLeft = Credits_PointMiddle
      • Set Credits_PointRight = (Center of Credits Right <gen>)
      • -------- ------------------ --------
      • Detonador - Run Credits Init Text <gen> (checking conditions)
Set Credits_PointLeft = Credits_PointMiddle <--- Remove this.
 
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