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[Trigger] Trigger Requests (again >.>)

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I need these two to be done D:

1.A rain of fire that only the shards deal damage (you know what I mean? because the original one does not, shards are just visuals, so I requested for this)

2.This summon spell that depends on your mana
If the caster is fully charged, it will summon 5 units
Per summon costs 50 mana (the caster has 250 mana)

tnx for your cooperation!
~supertoinkz
 
Level 15
Joined
Aug 11, 2009
Messages
1,606
I need these two to be done D:

1.A rain of fire that only the shards deal damage (you know what I mean? because the original one does not, shards are just visuals, so I requested for this)

2.This summon spell that depends on your mana
If the caster is fully charged, it will summon 5 units
Per summon costs 50 mana (the caster has 250 mana)

tnx for your cooperation!
~supertoinkz

Both of them are kinda simple?
For your first spell try editing the default blizzard ability?Change the shards to something like fire and edit the damage...

and about the second...
Event a unit starts an effect of ability
Condtion: ability being cast equal to XX
Actions: the use IF/then/else and check hero mana,if hero mana at 100% then summon what you want...else summon something else.

Got it?
 
Level 37
Joined
Mar 6, 2006
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Both of them are kinda simple?
For your first spell try editing the default blizzard ability?Change the shards to something like fire and edit the damage...

I think that Blizzard's Blizzard does AoE in the sense that it picks unit within the radius of the spell and damages them, even if the shards don't actually connect.

This spell isn't difficult to make, just takes a bit of time. Maybe I could do it.
 
1. - The simple way
1.1 Make a unit which has the rain of fire model.
1.2 Make a custom skill based of self-targeted AoE damage (e.g. War Stomp).
1.3 Add the time of seconds to the casting time of the War Stomp to match the fire rain animation when it hits the ground.
1.4 When the Caster uses the skill randomly place those units in the spell area and make them cast the custom War Stomp ability.

2.
2.1 Create a dummy skill which costs 50 mana and has no effects whatsoever.
2.2
  • Untitled Trigger 003
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Skill
    • Actions
      • Set TempPoint = (Target point of ability being cast)
      • For each (Integer A) from 1 to (Abs(((Integer((Mana of (Triggering unit)))) / 50))), do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Integer A) Less than or equal to 5
            • Then - Actions
              • Unit - Create 1 Footman for (Owner of (Triggering unit)) at TempPoint facing Default building facing degrees
              • Unit - Add a 30.00 second Generic expiration timer to (Last created unit)
              • Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) - 50.00)
            • Else - Actions
      • -------- -50 Mana Cost and then -50x each Unit results in additional -50mana, so we give him back 50mana --------
      • Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) + 50.00)
      • Custom script: call RemoveLocation(udg_TempPoint)
 
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