- Joined
- Apr 26, 2008
- Messages
- 830
Hi guys,
I wanted to finish my project called "Pokemon Legacy" but to do so i need a few systems and i would be greatful if somebody could make them since i tried to do them but failed.
Features:
-it must be GUI and MUI
-and leakless
Evolution System:
It can be caused by 2 events:
1- By using an item.
2- By reaching a certein level.
Hero A: Unit before evolution/being replaced
Hero B: replaced unit/evoluted unit
And the evolution can be canceled by pressing B so the evolution should last 5 seconds before replacing Hero A with Hero B.
Now when the event activates i want Hero A to be replaced with Hero B
but since Hero B has more stats than Hero A i want the bonus tomes to be added to Hero B
Example:
Hero A gets a tome of agillity +2 his former AGI stats were 40 now he has 42, now he will be replaced with Hero B but Hero B doesn't gain this +2 agillity nor his skills. So i want to add to Hero B, Hero A's original stats(40) - actually stats(42) then we have the bonuses becasue 40-42=2 (tome of agillity +2) and those will be added to Hero B.
Also i want the skills of Hero A to be replaced also when evoluting into Hero B and here comes the Skill System.
Skill System:
It can be caused by only 1 event:
1- By reaching a certein level.
When reaching a certain level let's say 12 then the owner of the triggering unit will be asked if he wants to learn the new abillity with -yes or -no. But the Hero can't have more than 4 abillities so you must check if he has 4 abillities if yes the owner of triggering unit will be asked if he wants to forget 1 abillity to learn the other. Also the asking thing should last 10 seconds then it just declines itself.
I would be very great if you could make this 2 systems.
+Credits on loadingscreen
+Rep
I wanted to finish my project called "Pokemon Legacy" but to do so i need a few systems and i would be greatful if somebody could make them since i tried to do them but failed.
Features:
-it must be GUI and MUI
-and leakless
Evolution System:
It can be caused by 2 events:
1- By using an item.
2- By reaching a certein level.
Hero A: Unit before evolution/being replaced
Hero B: replaced unit/evoluted unit
And the evolution can be canceled by pressing B so the evolution should last 5 seconds before replacing Hero A with Hero B.
Now when the event activates i want Hero A to be replaced with Hero B
but since Hero B has more stats than Hero A i want the bonus tomes to be added to Hero B
Example:
Hero A gets a tome of agillity +2 his former AGI stats were 40 now he has 42, now he will be replaced with Hero B but Hero B doesn't gain this +2 agillity nor his skills. So i want to add to Hero B, Hero A's original stats(40) - actually stats(42) then we have the bonuses becasue 40-42=2 (tome of agillity +2) and those will be added to Hero B.
Also i want the skills of Hero A to be replaced also when evoluting into Hero B and here comes the Skill System.
Skill System:
It can be caused by only 1 event:
1- By reaching a certein level.
When reaching a certain level let's say 12 then the owner of the triggering unit will be asked if he wants to learn the new abillity with -yes or -no. But the Hero can't have more than 4 abillities so you must check if he has 4 abillities if yes the owner of triggering unit will be asked if he wants to forget 1 abillity to learn the other. Also the asking thing should last 10 seconds then it just declines itself.
I would be very great if you could make this 2 systems.
+Credits on loadingscreen
+Rep