- Joined
- Mar 12, 2009
- Messages
- 13
im using this system atm:
http://www.hiveworkshop.com/forums/r...e.php?t=103220
How it works is for each new weapon theres a new hero, so if a unarmed hero uses the item m16 his hero is replaced with a new hero.
the problem with this is for my map i want the hero to stay the same and just change his damage. so that his skills dont change when he changes weapon.
because i want to make it a save/load map each new "weapon" is a new set of skills and means the user has to set his skill points all over again.
any ideas?
http://www.hiveworkshop.com/forums/r...e.php?t=103220
How it works is for each new weapon theres a new hero, so if a unarmed hero uses the item m16 his hero is replaced with a new hero.
the problem with this is for my map i want the hero to stay the same and just change his damage. so that his skills dont change when he changes weapon.
because i want to make it a save/load map each new "weapon" is a new set of skills and means the user has to set his skill points all over again.
any ideas?