- Joined
- Jun 2, 2009
- Messages
- 2,012
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Create unit
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Events
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Unit - A unit enters (Playable map area)
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Conditions
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Actions
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Unit Group - Pick every unit in (Units in Capital <gen>) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in (Units in Capital <gen>)) Greater than or equal to 1
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((Picked unit) is A structure) Equal to True
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(Unit-type of (Triggering unit)) Equal to Footman
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Then - Actions
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Set Temp_Point = (Position of (Triggering unit))
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Unit - Create 1 Knight for (Owner of (Triggering unit)) at Temp_Point facing Default building facing degrees
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Unit - Remove (Triggering unit) from the game
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Custom script: call RemoveLocation (udg_Temp_Point)
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Else - Actions
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Do nothing
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Can someone explain to me the issue?
And possibly help me fix it.




