Hi forum,
I have always had a problem with issueing orders in the trigger editor.
I do as ment to.
1: Spawn in region.
2: order entering unti to move to another region.
Problem is, when they reach the destined region, they run back, making them run back and forth. Why can't they just stay there?
Here they spawn:
Can you help?
I have always had a problem with issueing orders in the trigger editor.
I do as ment to.
1: Spawn in region.
2: order entering unti to move to another region.
Problem is, when they reach the destined region, they run back, making them run back and forth. Why can't they just stay there?
Here they spawn:
-
Hageis is Released
-
Events
-
Unit - Fire Titan 0037 <gen> Dies
-
-
Conditions
-
Actions
-
Game - Display to (All allies of (Owner of (Killing unit))) the text: |cffffcc00Hageis, t...
-
Wait 5.00 seconds
-
Unit - Create 1 Demon Hunter for Neutral Passive at (Center of Hageis Released <gen>) facing Default building facing degrees
-
Set Hageis_Man1 = (Last created unit)
-
Wait 1.00 seconds
-
Unit - Create 1 Demon Hunter for Neutral Passive at (Center of Hageis Released <gen>) facing Default building facing degrees
-
Set Hageis_Man2 = (Last created unit)
-
Wait 1.00 seconds
-
Unit - Create 1 Witchcrafter for Neutral Passive at (Center of Hageis Released <gen>) facing Default building facing degrees
-
Set Hageis_Man3 = (Last created unit)
-
Wait 1.00 seconds
-
Unit - Create 1 Witchcrafter for Neutral Passive at (Center of Hageis Released <gen>) facing Default building facing degrees
-
Set Hageis_Man4 = (Last created unit)
-
Wait 1.00 seconds
-
Game - Display to (All allies of (Owner of (Killing unit))) the text: |cffffcc00Hageis, t...
-
Unit - Create 1 Hageis, the Mortal for Neutral Passive at (Center of Hageis Released <gen>) facing Default building facing degrees
-
Set Hageis_Man5 = (Last created unit)
-
-
-
Hageis Group
-
Events
-
Unit - A unit enters Hageis Released <gen>
-
-
Conditions
-
Or - Any (Conditions) are true
-
Conditions
-
(Unit-type of (Entering unit)) Equal to Demon Hunter
-
(Unit-type of (Entering unit)) Equal to Witchcrafter
-
(Unit-type of (Entering unit)) Equal to Hageis, the Mortal
-
-
-
-
Actions
-
Wait 0.01 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Entering unit) Equal to Hageis_Man1
-
-
Then - Actions
-
Unit - Order (Entering unit) to Move To (Center of Hageis 2 <gen>)
-
-
Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Entering unit) Equal to Hageis_Man2
-
-
Then - Actions
-
Unit - Order (Entering unit) to Move To (Center of Hageis 4 <gen>)
-
-
Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Entering unit) Equal to Hageis_Man3
-
-
Then - Actions
-
Unit - Order (Entering unit) to Move To (Center of Hageis 1 <gen>)
-
-
Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Entering unit) Equal to Hageis_Man4
-
-
Then - Actions
-
Unit - Order (Entering unit) to Move To (Center of Hageis 5 <gen>)
-
-
Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Entering unit) Equal to Hageis_Man5
-
-
Then - Actions
-
Unit - Order (Entering unit) to Move To (Center of Hageis 3 <gen>)
-
-
Else - Actions
-
-
-
-
Hageis Hold Position 1
-
Events
-
Unit - A unit enters Hageis 1 <gen>
-
-
Conditions
-
Or - Any (Conditions) are true
-
Conditions
-
(Unit-type of (Entering unit)) Equal to Demon Hunter
-
(Unit-type of (Entering unit)) Equal to Witchcrafter
-
(Unit-type of (Entering unit)) Equal to Hageis, the Mortal
-
-
-
-
Actions
-
Unit - Order (Entering unit) to Hold Position
-
Trigger - Turn off (This trigger)
-
-
Can you help?