- Joined
- Feb 9, 2006
- Messages
- 1,598
Look at this trigger:
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Cargo Sorter Work
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Events
- Unit - A unit enters Rect 293 <gen>
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to (Owner of Job 0240 <gen>)
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Then - Actions
- Unit - Create 1 Cargo Sorter (Male) for (Owner of (Triggering unit)) at (Center of Rect 295 <gen>) facing Default building facing (270.0) degrees
- Unit - Move (Triggering unit) instantly to (Center of Rect 285 <gen>)
- Wait 2.00 game-time seconds
- Unit - Hide (Triggering unit)
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Else - Actions
- Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff0000Emplyes o...
- Unit - Move (Triggering unit) instantly to (Center of Rect 284 <gen>)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events