[Solved] Trigger is not playing a 3d sound

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Level 6
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Apr 5, 2013
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154
  • ANELE
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Ability being cast) Equal to Suicide Vest (Goblin Sapper)
          • (Ability being cast) Equal to Suicide Vest rebel
    • Actions
      • Sound - Play JIHADI501 <gen> at 100.00% volume, attached to (Triggering unit)
      • Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
      • Special Effect - Destroy (Last created special effect)
The trigger is as simple as that, but for some reason the 3d sound doesn't get played. The minimal distance for the sound is 600, and max is 10000.
 
Level 45
Joined
Feb 27, 2007
Messages
5,578
Oh oops, missed the d in 3d. Does it have the 3d sound flag checked in the sound editor? I believe sounds also don't play the very first time you try so it could just be that (needs to preload the sound). Try doing it more than once to see if the sound plays afterward. Also your camera has to be over the 3d sound point (or within range).
 
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