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(trigger) How to do add pulverize damage to item?

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Hello. in much time i am trying to solve one problem, how to do pulverize damage or add pulverize to item so can someone help me with it? Triggered pulverize
 
This is wierd, it's not working. I remember having it on some of my maps in the earlier versions thought. And it worked.

Anyway, since I couldn't get it work with just object editor, I made an Pulverize trigger for you. There some notes tho:

You should not use "A unit is attacked as event" it's better to download Damage Engine 5.7.1.1, its a DDS (Damage detection system) And use "Damage event becomes equal to 1" as the event.

  • Pulverize
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • ((Attacking unit) has an item of type Claws of Attack +15) Equal to True
      • ((Triggering unit) belongs to an enemy of (Owner of (Attacking unit)).) Equal to True
    • Actions
      • Set VariableSet Roll = (Random integer number between 1 and 100)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Roll Less than or equal to 25
        • Then - Actions
          • Set VariableSet Attacker = (Attacking unit)
          • Set VariableSet Damage = 125.00
          • Set VariableSet Loc = (Position of Attacker)
          • Set VariableSet AoE = 300.00
          • Custom script: set bj_wantDestroyGroup = true
          • Unit Group - Pick every unit in (Units within AoE of Loc.) and do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • ((Picked unit) is A structure) Equal to False
                  • ((Picked unit) is alive) Equal to True
                  • ((Picked unit) is Mechanical) Equal to False
                  • ((Picked unit) is invulnerable) Equal to False
                  • ((Picked unit) belongs to an enemy of (Owner of Attacker).) Equal to True
                • Then - Actions
                  • Set VariableSet Target = (Picked unit)
                  • Animation - Play Attacker's slam animation
                  • Unit - Cause Attacker to damage Target, dealing Damage damage of attack type Normal and damage type Normal
                  • Special Effect - Create a special effect attached to the overhead of Target using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
                  • Special Effect - Destroy (Last created special effect)
                • Else - Actions
          • Custom script: call RemoveLocation (udg_Loc)
        • Else - Actions
 
I got it to work with object editor but since you asked for a triggered pulverize I didnt bother to post.

I used Pulverize (Neutral hostile) standard ability.
I added the ability to an item.

Finished.

I dont know why there is an issue for you guys. Perheps there is some issue with creating it as a custom ability or using the Pulverize from tauren?

Although I think using dds is much better.
 
Last edited:
I got it to work with object editor but since you asked for a triggered pulverize I didnt bother to post.

I used Pulverize (Neutral hostile) standard ability.
I added the ability to an item.

Finished.

I dont know why there is an issue for you guys. Perheps there is some issue with creating it as a custom ability or using the Pulverize from tauren?

Although I think using dds is much better.

It's probably, because of the tauren pulverize. Still wierd tho. :D
 
but there is one more proble too i don't know how to do all this triggers (some triggers i can do). Can you give me a vJass code or copy that triggers and send in comments? ama like starter in creating warcraft.
 
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