- Joined
- Mar 25, 2005
- Messages
- 304
I'm trying to make a D-Day Map. The map is going to be based on the terrain from saving private ryan, well somewhat at least. You're basically one of the Allied soldiers, and you must destroy the computer before their reinforcements arrive. hiding behind barriers and etc will give you higher chance to evade bullets, and each character can carry one main weapon and one sub weapon.
now the problems I am having:
1. first is that to make this seem more realistic, this is going to be done in third person. first problem that I have, is that when your hero goes uphill, then the third person camera still remains at the bottom of the hill and limits you on how high you can go. is there a way to have the camera fixed so when your hero goes uphill, your camera goes uphill as well?
2. for the sniper, there will be a zoom mode, allowing the sniper to shoot from a farther distance. zoom mode will be a skill, but i need to know how to change the camera so it actually goes infront of your character and makes it seem like it zoomed. currently your character can not move when zoomed, but I'm having a hard time making the camera seem like it zoomed...
3. How do I make the flamethrower explode and deal damage to near by units when it dies. that seems more realistic...
If anyone can help me out. It'd be appereciated. and your name will be on the credits for special thanks. thanks
-Blue
now the problems I am having:
1. first is that to make this seem more realistic, this is going to be done in third person. first problem that I have, is that when your hero goes uphill, then the third person camera still remains at the bottom of the hill and limits you on how high you can go. is there a way to have the camera fixed so when your hero goes uphill, your camera goes uphill as well?
2. for the sniper, there will be a zoom mode, allowing the sniper to shoot from a farther distance. zoom mode will be a skill, but i need to know how to change the camera so it actually goes infront of your character and makes it seem like it zoomed. currently your character can not move when zoomed, but I'm having a hard time making the camera seem like it zoomed...
3. How do I make the flamethrower explode and deal damage to near by units when it dies. that seems more realistic...
If anyone can help me out. It'd be appereciated. and your name will be on the credits for special thanks. thanks
-Blue