- Joined
- Apr 20, 2016
- Messages
- 215
I made This trigger and some how it doesn't actually face the right way and does't go to the right way either
trigger
- RS2
- Events
- Time - Every 0.10 seconds of game time
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- And - All (Conditions) are true
- Conditions
- (RS_targ is alive) Equal to True
- (RS_caster is alive) Equal to True
- Then - Actions
- Set RS_Counter = (RS_Counter + 1)
- Unit - Move RS_targ instantly to ((Position of RS_caster) offset by 30.00 towards (Angle from (Position of RS_caster) to (Position of RS_targ)) degrees), facing (Position of RS_caster)
- Unit - Move RS_caster instantly to (Position of RS_targ), facing (Position of RS_targ)
- Unit - Cause RS_caster to damage RS_targ, dealing ((Real(RS_Counter)) x ((Real((Agility of RS_caster (Exclude bonuses)))) x 2.50)) damage of attack type Spells and damage type Force
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- RS_Counter Equal to 15
- Then - Actions
- Unit - Unpause RS_caster
- Unit - Unpause RS_targ
- Unit - Explode RS_targ
- Trigger - Turn off (This trigger)
- Else - Actions
- Else - Actions