- Joined
- Dec 5, 2011
- Messages
- 368
How can I fix this trigger, the size is not changing, What Should I do??
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Rasen Shuriken SizePerSec
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Events
- Time - Elapsed game time is 0.03 seconds
- Conditions
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Actions
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
- Set RS_SizePerSecond = (RS_SizePerSecond + 20.00)
- Animation - Change RS_Shuriken's size to (RS_SizePerSecond%, RS_SizePerSecond%, RS_SizePerSecond%) of its original size
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
- (RS_Caster is dead) Equal to True
- (RS_Caster is Stunned) Equal to True
- (RS_Caster is Snared) Equal to True
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Conditions
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Or - Any (Conditions) are true
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Then - Actions
- Trigger - Turn off (This trigger)
- Unit - Remove RS_Clone[1] from the game
- Unit - Remove RS_Clone[2] from the game
- Special Effect - Create a special effect at RS_CloneLoc[1] using RS_CloneSFX
- Special Effect - Create a special effect at RS_CloneLoc[2] using RS_CloneSFX
- Custom script: call RemoveLocation(udg_RS_CasterLoc)
- Custom script: call RemoveLocation(udg_RS_CloneLoc[1])
- Custom script: call RemoveLocation(udg_RS_CloneLoc[2])
- Custom script: call RemoveLocation(udg_RS_ShurikenLoc)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- RS_SizePerSecond Equal to 200.00
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Then - Actions
- Trigger - Turn off (This trigger)
- Trigger - Turn on Rasen Shuriken Strike <gen>
- Unit - Remove RS_Clone[1] from the game
- Unit - Remove RS_Clone[2] from the game
- Special Effect - Create a special effect at RS_CloneLoc[1] using RS_CloneSFX
- Special Effect - Create a special effect at RS_CloneLoc[2] using RS_CloneSFX
- Set RS_SizePerSecond = 0.00
- Else - Actions
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If - Conditions
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Loop - Actions
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For each (Integer A) from 1 to 10, do (Actions)
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Events