- Joined
- Apr 14, 2020
- Messages
- 63
I am trying to create a gameplay incentive to have one specific hero gain 10 bonus stats to str agi and intelligence whenever he kills an enemy hero and have it trigger a message.
Since I can't think how to do that really, and am still green in trigger making, I developed a specific poison that only hits heroes as one of his abilities (when he melee attacks). The trigger I developed is as follows, but it won't trigger. I ultimately want it to only occur once per unique hero and perhaps limit it at 10, but having it trigger in the first place would be nice. I have tested him killing a neutral hostile hero, an enemy hero, and an ally hero, all have the poison on them, but it doesn't trigger. Any thoughts on how to fix, or even an entirely new way to tackle it that would be more efficient in the long run? Thank you!
Since I can't think how to do that really, and am still green in trigger making, I developed a specific poison that only hits heroes as one of his abilities (when he melee attacks). The trigger I developed is as follows, but it won't trigger. I ultimately want it to only occur once per unique hero and perhaps limit it at 10, but having it trigger in the first place would be nice. I have tested him killing a neutral hostile hero, an enemy hero, and an ally hero, all have the poison on them, but it doesn't trigger. Any thoughts on how to fix, or even an entirely new way to tackle it that would be more efficient in the long run? Thank you!