- Joined
- Apr 5, 2013
- Messages
- 30
I made a quest trigger
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The basic spys must di
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Events
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Unit - |cffffcc00Basic Questgiver Skypper|r 0023 <gen> Sells an item (from shop)
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-type of (Sold Item)) Equal to The basic spys must die!
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Then - Actions
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Game - Display to (All players) the text: The basic spys must...
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Set Player = (Owner of (Buying unit))
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Quest - Create a Required quest titled The basic spys must... with the description I need you to kill ..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
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Quest - Disable (Last created quest)
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Custom script: if GetLocalPlayer() == udg_Player then
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Quest - Enable (Last created quest)
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Custom script: endif
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Trigger - Turn on Kill Counter <gen>
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Else - Actions
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Kill Counter
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Events
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Unit - A unit Dies
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Triggering unit) Equal to Rifleman 0022 <gen>
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Actions
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Set RiflemenCounter = (RiflemenCounter + 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RiflemenCounter Equal to 1
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Then - Actions
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Quest - Change the description of QuestReq1 to Riflemen slain 1/5
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RiflemenCounter Equal to 2
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Then - Actions
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Quest - Change the description of QuestReq1 to Riflemen slain 2/5
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RiflemenCounter Equal to 3
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Then - Actions
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Quest - Change the description of QuestReq1 to Riflemen slain 3/5
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RiflemenCounter Equal to 4
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Then - Actions
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Quest - Change the description of QuestReq1 to Riflemen slain 4/5
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RiflemenCounter Equal to 5
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Then - Actions
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Quest - Change the description of QuestReq1 to Riflemen slain 5/5
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Quest - Mark Quest as Completed
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Quest - Change the description of Quest to They wont be a prob...
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Quest - Create a quest requirement for Quest with the description Return back to Basi...
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Set QuestReq2 = (Last created quest requirement)
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Quest - Flash the quest dialog button
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Trigger - Turn off (This trigger)
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Else - Actions
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