- Joined
- Aug 10, 2010
- Messages
- 77
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Rewards
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Events
- Unit - A unit owned by Player 5 (Yellow) Dies
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Conditions
- (Unit-type of (Dying unit)) Equal to Treasure Chest
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Actions
- Set Randomer_EVENTS = (Random integer number between 1 and 15)
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For each (Integer A) from 1 to 1, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Randomer_EVENTS Equal to (Integer A)
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Then - Actions
- Quest - Display to (All players) the Hint message: - - Opening - -
- Wait 3.00 seconds
- Quest - Display to (All players) the Hint message: You received 200 pe...
- Item - Create 200 Pearls at (Random point in Rewards <gen>)
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Else - Actions
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For each (Integer A) from 2 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Randomer_EVENTS Equal to (Integer A)
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Then - Actions
- Quest - Display to (All players) the Hint message: - - Opening - -
- Wait 3.00 seconds
- Quest - Display to (All players) the Hint message: You received 1000 g...
- Item - Create 200 Pearls at (Random point in Rewards <gen>)
- Item - Create 1000 Gold at (Random point in Rewards <gen>)
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Else - Actions
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For each (Integer A) from 3 to 3, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Randomer_EVENTS Equal to (Integer A)
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Then - Actions
- Quest - Display to (All players) the Hint message: - - Opening - -
- Wait 3.00 seconds
- Quest - Display to (All players) the Hint message: You received Repair...
- Item - Create Repair Booster at (Random point in Rewards <gen>)
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Else - Actions
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For each (Integer A) from 4 to 4, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Randomer_EVENTS Equal to (Integer A)
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Then - Actions
- Quest - Display to (All players) the Hint message: - - Opening - -
- Wait 3.00 seconds
- Quest - Display to (All players) the Hint message: You received 2000 G...
- Item - Create 2000 Gold at (Random point in Rewards <gen>)
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Else - Actions
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For each (Integer A) from 5 to 5, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Randomer_EVENTS Equal to (Integer A)
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Then - Actions
- Quest - Display to (All players) the Hint message: - - Opening - -
- Wait 3.00 seconds
- Quest - Display to (All players) the Hint message: You received 2000 G...
- Item - Create 2000 Gold at (Random point in Rewards <gen>)
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Else - Actions
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For each (Integer A) from 6 to 6, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Randomer_EVENTS Equal to (Integer A)
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Then - Actions
- Quest - Display to (All players) the Hint message: - - Opening - -
- Wait 3.00 seconds
- Quest - Display to (All players) the Hint message: You received Heavy ...
- Item - Create Heavy Cannon at (Random point in Rewards <gen>)
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Else - Actions
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For each (Integer A) from 7 to 7, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Randomer_EVENTS Equal to (Integer A)
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Then - Actions
- Quest - Display to (All players) the Hint message: - - Opening - -
- Wait 3.00 seconds
- Quest - Display to (All players) the Hint message: You received 250 mu...
- Item - Create Munition(250) at (Random point in Rewards <gen>)
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Else - Actions
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For each (Integer A) from 8 to 8, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Randomer_EVENTS Equal to (Integer A)
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Then - Actions
- Quest - Display to (All players) the Hint message: - - Opening - -
- Wait 3.00 seconds
- Quest - Display to (All players) the Hint message: You received Kraken...
- Item - Create |cff00FF00Kraken's cannon at (Random point in Rewards <gen>)
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Else - Actions
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For each (Integer A) from 9 to 9, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Randomer_EVENTS Equal to (Integer A)
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Then - Actions
- Quest - Display to (All players) the Hint message: - - Opening - -
- Wait 3.00 seconds
- Quest - Display to (All players) the Hint message: You received 10 000...
- Item - Create 10 000 Gold at (Random point in Rewards <gen>)
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Else - Actions
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For each (Integer A) from 10 to 10, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Randomer_EVENTS Equal to (Integer A)
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Then - Actions
- Quest - Display to (All players) the Hint message: - - Opening - -
- Wait 3.00 seconds
- Quest - Display to (All players) the Hint message: You received 2250 G...
- Item - Create 2250G at (Random point in Rewards <gen>)
- Item - Create 370Pearls at (Random point in Rewards <gen>)
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Else - Actions
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For each (Integer A) from 11 to 11, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Randomer_EVENTS Equal to (Integer A)
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Then - Actions
- Quest - Display to (All players) the Hint message: - - Opening - -
- Wait 3.00 seconds
- Quest - Display to (All players) the Hint message: You received Bronze...
- Item - Create Bronze Cannon at (Random point in Rewards <gen>)
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Else - Actions
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For each (Integer A) from 12 to 12, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Randomer_EVENTS Equal to (Integer A)
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Then - Actions
- Quest - Display to (All players) the Hint message: - - Opening - -
- Wait 3.00 seconds
- Quest - Display to (All players) the Hint message: You received 5000 G...
- Item - Create 5000 Gold at (Random point in Rewards <gen>)
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Else - Actions
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For each (Integer A) from 13 to 13, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Randomer_EVENTS Equal to (Integer A)
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Then - Actions
- Quest - Display to (All players) the Hint message: - - Opening - -
- Wait 3.00 seconds
- Quest - Display to (All players) the Hint message: You received 750Pea...
- Item - Create 750 Pearls at (Random point in Rewards <gen>)
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Else - Actions
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For each (Integer A) from 14 to 14, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Randomer_EVENTS Equal to (Integer A)
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Then - Actions
- Quest - Display to (All players) the Hint message: - - Opening - -
- Wait 3.00 seconds
- Quest - Display to (All players) the Hint message: You received Iron C...
- Item - Create Iron Cannon at (Random point in Rewards <gen>)
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Else - Actions
- Quest - Display to (All players) the Hint message: - - Opening - -
- Wait 3.00 seconds
- Quest - Display to (All players) the Hint message: You received 250 mu...
- Item - Create Munition(250) at (Random point in Rewards <gen>)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 14 to 14, do (Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 13 to 13, do (Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 12 to 12, do (Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 11 to 11, do (Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 10 to 10, do (Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 9 to 9, do (Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 8 to 8, do (Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 7 to 7, do (Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 6 to 6, do (Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 5 to 5, do (Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 4 to 4, do (Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 3 to 3, do (Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 2 to 2, do (Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Events
I made it again and it works for now, i don t know where mistake was ... This trigger Should Do nothing at number 15 but why it was every 3 Treasure chest the God knows ... Och
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