So heres what ive got..
Events:
-A unit starts the effect of an ability-
Conditions:
-(ability being cast) Equal to immolation-
Actions:
Modify Strength of (casting unit): add ????
the question marks at the end is where i need help
Basicly the goal is so when a hero activates immolation, all his stats begin going up until he reaches a maximum. the maximum value would be the event response triggering units level.
So for example if your hero is level 25, and you turn on immolation, all your stats would start to increase by 1, every 0.3 seconds. so over 7.5 seconds you would have +25 to all stats.
this spell is for my upcoming DBZ ORPG map, which is atm comming together nicely, but i feel that this immolation spell will play a big part in the game.
if you can help, i will definitely give credit, your name will be on top of the credits!
thanks...
EDIT:
also when a unit deactivates immolation, there stats go back to normal.
Events:
-A unit starts the effect of an ability-
Conditions:
-(ability being cast) Equal to immolation-
Actions:
Modify Strength of (casting unit): add ????
the question marks at the end is where i need help
Basicly the goal is so when a hero activates immolation, all his stats begin going up until he reaches a maximum. the maximum value would be the event response triggering units level.
So for example if your hero is level 25, and you turn on immolation, all your stats would start to increase by 1, every 0.3 seconds. so over 7.5 seconds you would have +25 to all stats.
this spell is for my upcoming DBZ ORPG map, which is atm comming together nicely, but i feel that this immolation spell will play a big part in the game.
if you can help, i will definitely give credit, your name will be on top of the credits!
thanks...
EDIT:
also when a unit deactivates immolation, there stats go back to normal.