- Joined
- May 11, 2007
- Messages
- 4,643
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Raw Power lvl1
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Raw Power (Bullen)
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(Level of Raw Power (Bullen) for HeroBullen) Equal to 1
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Actions
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Set BullenFacingAngle = (Facing of (Casting unit))
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Set BullenUnitType = Raw Power Dummy (Bullen lvl1)
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Set BullenPoint1 = (Position of (Casting unit))
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Set BullenPoint2 = (BullenPoint1 offset by 100.00 towards BullenFacingAngle degrees)
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Set BullenPoint3 = (BullenPoint1 offset by 300.00 towards BullenFacingAngle degrees)
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Set BullenPoint4 = (BullenPoint1 offset by 600.00 towards BullenFacingAngle degrees)
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Unit - Create 1 BullenUnitType for (Owner of (Casting unit)) at BullenPoint2 facing BullenFacingAngle degrees
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Unit - Add a 2.00 second Water Elemental expiration timer to (Last created unit)
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Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
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Special Effect - Create a special effect at BullenPoint2 using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Wait 0.15 seconds
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Unit - Create 1 BullenUnitType for (Owner of (Casting unit)) at BullenPoint3 facing BullenFacingAngle degrees
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-------- Doesn't Create the dummy --------
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Unit - Add a 2.00 second Water Elemental expiration timer to (Last created unit)
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Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
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Special Effect - Create a special effect at BullenPoint3 using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Wait 0.15 seconds
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Unit - Create 1 BullenUnitType for (Owner of (Casting unit)) at BullenPoint4 facing BullenFacingAngle degrees
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-------- No unit is made here!! --------
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Unit - Add a 2.00 second Water Elemental expiration timer to (Last created unit)
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Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
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Special Effect - Create a special effect at BullenPoint4 using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation( udg_BullenPoint1)
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Custom script: call RemoveLocation( udg_BullenPoint2)
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Custom script: call RemoveLocation( udg_BullenPoint3)
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Custom script: call RemoveLocation( udg_BullenPoint4)
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