- Joined
- Mar 5, 2008
- Messages
- 3,887
I have this spell for a long time, but just now i noticed that it have a cooldown leak.
The spell works like this:
-it moves caster and the targeted unit to the point that is centered between the position of caster and targeted unit
-it damages the targeted unit
-creates 2 dummies that will cast shock wave (in this formation < (like split shot))
And i'm not sure why the leak?
The spell works like this:
-it moves caster and the targeted unit to the point that is centered between the position of caster and targeted unit
-it damages the targeted unit
-creates 2 dummies that will cast shock wave (in this formation < (like split shot))
And i'm not sure why the leak?
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Double Edge
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Double Edge
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Actions
- Set UnitVarCaster6 = (Triggering unit)
- Set UnitVarTarget5 = (Target unit of ability being cast)
- Set TempLoc18 = (Position of UnitVarCaster6)
- Set TempLoc19 = (Position of UnitVarTarget5)
- Set AngleVar02 = (Angle from TempLoc18 to TempLoc19)
- Set AngleVar03 = (Angle from TempLoc19 to TempLoc18)
- Set DistanceVar = ((Distance between TempLoc18 and TempLoc19) - 100.00)
- Set DistanceVar01 = ((Distance between TempLoc19 and TempLoc18) - 100.00)
- Set TempLoc20 = (TempLoc18 offset by (DistanceVar / 2.00) towards AngleVar02 degrees)
- Set TempLoc21 = (TempLoc19 offset by (DistanceVar01 / 2.00) towards AngleVar03 degrees)
- Unit - Move UnitVarTarget5 instantly to TempLoc21, facing TempLoc18
- Unit - Move UnitVarCaster6 instantly to TempLoc20, facing TempLoc19
- Special Effect - Create a special effect attached to the origin of UnitVarCaster6 using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect attached to the origin of UnitVarTarget5 using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Create 1 Dummy for (Owner of UnitVarCaster6) at TempLoc20 facing Default building facing degrees
- Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
- Unit - Add Double Edge(dummy) to (Last created unit)
- Unit - Set level of Double Edge(dummy) for (Last created unit) to (Level of Double Edge for UnitVarCaster6)
- Set TempLoc22 = (TempLoc20 offset by 300.00 towards ((Facing of UnitVarCaster6) + 15.00) degrees)
- Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave TempLoc22
- Unit - Create 1 Dummy for (Owner of UnitVarCaster6) at TempLoc20 facing Default building facing degrees
- Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
- Unit - Add Double Edge(dummy) to (Last created unit)
- Unit - Set level of Double Edge(dummy) for (Last created unit) to (Level of Double Edge for UnitVarCaster6)
- Set TempLoc23 = (TempLoc21 offset by 300.00 towards ((Facing of UnitVarCaster6) - 15.00) degrees)
- Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave TempLoc23
- Custom script: call RemoveLocation (udg_TempLoc18)
- Custom script: call RemoveLocation (udg_TempLoc19)
- Custom script: call RemoveLocation (udg_TempLoc20)
- Custom script: call RemoveLocation (udg_TempLoc21)
- Custom script: call RemoveLocation (udg_TempLoc22)
- Custom script: call RemoveLocation (udg_TempLoc23)
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Events