hello, im having a problem with my custom spell, again >.>
so lets start with my triggers
the problem is, when i added the custom scripts to remove my leaks it my whole spell stopped working expect for the first 4 special effects, any idea how this is fixed?
i added my map.
so lets start with my triggers
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decay
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to decay
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Actions
- Set caster = (Casting unit)
- Set location = (Position of caster)
- Set timer[1] = 0.00
- Set timer[2] = 0.00
- Set timer[3] = 0.00
- Set timer[4] = 0.00
- Set timer[5] = 0.00
- Set timer[6] = 0.00
- Set timer_count = 1.00
- -------- --- --------
- Set point_p[0] = (location offset by 200.00 towards 0.00 degrees)
- Set point_p[1] = (location offset by 200.00 towards 90.00 degrees)
- Set point_p[2] = (location offset by 200.00 towards 180.00 degrees)
- Set point_p[3] = (location offset by 200.00 towards 270.00 degrees)
- -------- --- --------
- Set point_p[10] = (location offset by 400.00 towards 45.00 degrees)
- Set point_p[11] = (location offset by 400.00 towards 135.00 degrees)
- Set point_p[12] = (location offset by 400.00 towards 225.00 degrees)
- Set point_p[13] = (location offset by 400.00 towards 315.00 degrees)
- -------- --- --------
- Set point_p[20] = (location offset by 600.00 towards 0.00 degrees)
- Set point_p[21] = (location offset by 600.00 towards 90.00 degrees)
- Set point_p[22] = (location offset by 600.00 towards 180.00 degrees)
- Set point_p[23] = (location offset by 600.00 towards 270.00 degrees)
- -------- --- --------
- Trigger - Turn on decay loop <gen>
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Events
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decay loop
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Events
- Time - Every 0.03 seconds of game time
- Conditions
-
Actions
- Set timer[1] = (timer[1] + 1.00)
- Set timer[2] = (timer[2] + 1.00)
- Set timer[3] = (timer[3] + 1.00)
- Set timer[4] = (timer[4] + 1.00)
- Set timer[5] = (timer[5] + 1.00)
- Set timer[6] = (timer[6] + 1.00)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- timer[1] Equal to 1.00
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Then - Actions
- Special Effect - Create a special effect at point_p[0] using Abilities\Spells\Items\OrbCorruption\OrbCorruption.mdl
- Set destroy_effect[0] = (Last created special effect)
- Special Effect - Create a special effect at point_p[1] using Abilities\Spells\Items\OrbCorruption\OrbCorruption.mdl
- Set destroy_effect[1] = (Last created special effect)
- Special Effect - Create a special effect at point_p[2] using Abilities\Spells\Items\OrbCorruption\OrbCorruption.mdl
- Set destroy_effect[2] = (Last created special effect)
- Special Effect - Create a special effect at point_p[3] using Abilities\Spells\Items\OrbCorruption\OrbCorruption.mdl
- Set destroy_effect[3] = (Last created special effect)
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Else - Actions
- Special Effect - Destroy destroy_effect[0]
- Special Effect - Destroy destroy_effect[1]
- Special Effect - Destroy destroy_effect[2]
- Special Effect - Destroy destroy_effect[3]
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- timer[2] Equal to 10.00
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Then - Actions
- Special Effect - Create a special effect at point_p[10] using Abilities\Spells\Items\OrbCorruption\OrbCorruption.mdl
- Set destroy_effect[0] = (Last created special effect)
- Special Effect - Create a special effect at point_p[11] using Abilities\Spells\Items\OrbCorruption\OrbCorruption.mdl
- Set destroy_effect[1] = (Last created special effect)
- Special Effect - Create a special effect at point_p[12] using Abilities\Spells\Items\OrbCorruption\OrbCorruption.mdl
- Set destroy_effect[2] = (Last created special effect)
- Special Effect - Create a special effect at point_p[13] using Abilities\Spells\Items\OrbCorruption\OrbCorruption.mdl
- Set destroy_effect[3] = (Last created special effect)
-
Else - Actions
- Special Effect - Destroy destroy_effect[0]
- Special Effect - Destroy destroy_effect[1]
- Special Effect - Destroy destroy_effect[2]
- Special Effect - Destroy destroy_effect[3]
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- timer[3] Equal to 20.00
-
Then - Actions
- Special Effect - Create a special effect at point_p[20] using Abilities\Spells\Items\OrbCorruption\OrbCorruption.mdl
- Set destroy_effect[0] = (Last created special effect)
- Special Effect - Create a special effect at point_p[21] using Abilities\Spells\Items\OrbCorruption\OrbCorruption.mdl
- Set destroy_effect[1] = (Last created special effect)
- Special Effect - Create a special effect at point_p[22] using Abilities\Spells\Items\OrbCorruption\OrbCorruption.mdl
- Set destroy_effect[2] = (Last created special effect)
- Special Effect - Create a special effect at point_p[23] using Abilities\Spells\Items\OrbCorruption\OrbCorruption.mdl
- Set destroy_effect[3] = (Last created special effect)
-
Else - Actions
- Special Effect - Destroy destroy_effect[0]
- Special Effect - Destroy destroy_effect[1]
- Special Effect - Destroy destroy_effect[2]
- Special Effect - Destroy destroy_effect[3]
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- timer[4] Equal to 60.00
-
Then - Actions
- -------- --- --------
- Unit - Create 1 dummy for (Owner of caster) at point_p[0] facing Default building facing degrees
- Set destroy_unit[0] = (Last created unit)
- Unit - Create 1 dummy for (Owner of caster) at point_p[1] facing Default building facing degrees
- Set destroy_unit[1] = (Last created unit)
- Unit - Create 1 dummy for (Owner of caster) at point_p[2] facing Default building facing degrees
- Set destroy_unit[2] = (Last created unit)
- Unit - Create 1 dummy for (Owner of caster) at point_p[3] facing Default building facing degrees
- Set destroy_unit[3] = (Last created unit)
- -------- --- --------
- Unit - Create 1 dummy for (Owner of caster) at point_p[10] facing Default building facing degrees
- Set destroy_unit[10] = (Last created unit)
- Unit - Create 1 dummy for (Owner of caster) at point_p[11] facing Default building facing degrees
- Set destroy_unit[11] = (Last created unit)
- Unit - Create 1 dummy for (Owner of caster) at point_p[12] facing Default building facing degrees
- Set destroy_unit[12] = (Last created unit)
- Unit - Create 1 dummy for (Owner of caster) at point_p[13] facing Default building facing degrees
- Set destroy_unit[13] = (Last created unit)
- -------- --- --------
- Unit - Create 1 dummy for (Owner of caster) at point_p[20] facing Default building facing degrees
- Set destroy_unit[20] = (Last created unit)
- Unit - Create 1 dummy for (Owner of caster) at point_p[21] facing Default building facing degrees
- Set destroy_unit[21] = (Last created unit)
- Unit - Create 1 dummy for (Owner of caster) at point_p[22] facing Default building facing degrees
- Set destroy_unit[22] = (Last created unit)
- Unit - Create 1 dummy for (Owner of caster) at point_p[23] facing Default building facing degrees
- Set destroy_unit[23] = (Last created unit)
- -------- --- --------
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- timer[5] Greater than or equal to 100.00
-
Then - Actions
- Unit - Remove destroy_unit[0] from the game
- Unit - Remove destroy_unit[1] from the game
- Unit - Remove destroy_unit[2] from the game
- Unit - Remove destroy_unit[3] from the game
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- timer[6] Greater than or equal to 150.00
-
Then - Actions
- Unit - Remove destroy_unit[10] from the game
- Unit - Remove destroy_unit[11] from the game
- Unit - Remove destroy_unit[12] from the game
- Unit - Remove destroy_unit[13] from the game
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Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- timer[6] Greater than or equal to 200.00
-
Then - Actions
- Unit - Remove destroy_unit[20] from the game
- Unit - Remove destroy_unit[21] from the game
- Unit - Remove destroy_unit[22] from the game
- Unit - Remove destroy_unit[23] from the game
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Else - Actions
- -------- --- --------
- Custom script: call RemoveLocation(udg_point_p[0])
- Custom script: call RemoveLocation(udg_point_p[1])
- Custom script: call RemoveLocation(udg_point_p[2])
- Custom script: call RemoveLocation(udg_point_p[3])
- -------- --- --------
- Custom script: call RemoveLocation(udg_point_p[10])
- Custom script: call RemoveLocation(udg_point_p[11])
- Custom script: call RemoveLocation(udg_point_p[12])
- Custom script: call RemoveLocation(udg_point_p[13])
- -------- --- --------
- Custom script: call RemoveLocation(udg_point_p[20])
- Custom script: call RemoveLocation(udg_point_p[21])
- Custom script: call RemoveLocation(udg_point_p[22])
- Custom script: call RemoveLocation(udg_point_p[23])
- -------- --- --------
- Custom script: call RemoveLocation(udg_location)
- -------- --- --------
- Trigger - Turn off decay loop <gen>
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If - Conditions
-
If - Conditions
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If - Conditions
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Events
i added my map.