- Joined
- May 22, 2010
- Messages
- 362
Does this trigger leak and how do I fix the leaks?
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MultiShot1
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Multi Shot
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Actions
- Set CastingUnit = (Casting unit)
- Set Location1 = (Position of CastingUnit)
- Unit - Create 1 MultiShot (Dummy) for (Owner of CastingUnit) at Location1 facing ((Facing of CastingUnit) + (Random real number between 10.00 and 25.00)) degrees
- Unit - Add a 0.60 second Generic expiration timer to (Last created unit)
- Unit - Set level of Multi Shot SUP for (Last created unit) to (Level of Multi Shot for CastingUnit)
- Custom script: call RemoveLocation(udg_Location1)
- Set Location1 = (Position of (Last created unit))
- Set Location2 = (Location1 offset by 256.00 towards (Facing of (Last created unit)) degrees)
- Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm Location2
- Custom script: call RemoveLocation(udg_Location1)
- Custom script: call RemoveLocation(udg_Location2)
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Events