- Joined
- Jul 17, 2006
- Messages
- 145
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Captian Henrys Sabotage
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Events
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Unit - A unit Finishes casting an ability
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ability being cast) Equal to Captian Henrys Sabotage (Ability Lv0)
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Then - Actions
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Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing 115.00 damage of attack type Spells and damage type Fire
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ability being cast) Equal to Captian Henrys Sabotage (Ability Lv1)
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Then - Actions
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Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing 275.00 damage of attack type Spells and damage type Fire
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ability being cast) Equal to Captian Henrys Sabotage (Ability Lv2)
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Then - Actions
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Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing 525.00 damage of attack type Spells and damage type Fire
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ability being cast) Equal to Captian Henrys Sabotage (Ability Lv3)
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Then - Actions
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Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing 825.00 damage of attack type Spells and damage type Fire
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ability being cast) Equal to Captian Henrys Sabotage (Ability Lv4)
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Then - Actions
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Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing 2175.00 damage of attack type Spells and damage type Fire
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Else - Actions
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i use the ability and it doese no damage whatsoever to what im using it on, so any help would be apprecated



