- Joined
- Mar 16, 2008
- Messages
- 721
It's < 1 second lag spike map wide for all players. I think it's the create event Action. Does anyone know how to stop the lag spikes? Thank you for any insight.
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Yellow Hero Trained
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Events
- Unit - Altar of Knights 0352 <gen> Finishes training a unit
- Conditions
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Actions
- Set VariableSet Yellow_Hero = (Trained unit)
- Trigger - Add to Blank Ankh Used Yellow <gen> the event (Unit - Yellow_Hero's life becomes Less than or equal to 100.00)
- Leaderboard - Change the value for Player 5 (Yellow) in Alliances_Leaderboard to 1
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 5 (Yellow) is in Group1Red.) Equal to True
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Then - Actions
- Unit - Change color of Yellow_Hero to Red
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 5 (Yellow) is in Group2Blue.) Equal to True
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Then - Actions
- Unit - Change color of Yellow_Hero to Blue
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 5 (Yellow) is in Group3Teal.) Equal to True
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Then - Actions
- Unit - Change color of Yellow_Hero to Teal
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 5 (Yellow) is in Group4Purp.) Equal to True
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Then - Actions
- Unit - Change color of Yellow_Hero to Purple
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 5 (Yellow) is in Black_Group_Var.) Equal to True
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Then - Actions
- Unit - Change color of Yellow_Hero to Coal
- Else - Actions
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If - Conditions
- Trigger - Turn on Yellow Hero Revives <gen>
- Trigger - Turn off (This trigger)
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Events