Hi
I want buffs in my map to be affected by specific stats increasing their duration.
I suppose the best way to do this is setting all object buff durations to max 9999 and then remove them by timing in triggers.
However what if two units cast the same buff, how do you keep track of what unit still having a buff on the given target and their particular effect on it (healing/damage/amplification etc)?
And what other things may I be missing?
I want buffs in my map to be affected by specific stats increasing their duration.
I suppose the best way to do this is setting all object buff durations to max 9999 and then remove them by timing in triggers.
However what if two units cast the same buff, how do you keep track of what unit still having a buff on the given target and their particular effect on it (healing/damage/amplification etc)?
And what other things may I be missing?

