• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Tribe Wars

Status
Not open for further replies.
Level 7
Joined
Jul 24, 2008
Messages
294
War of the Tribes

War of the Tribes!

Story:
Long after the second war.. There was little the horde's power did not touch..
Few know of there attacks on the Forrest of Azural, In ashenvale. They scared the Night elfs away from there homes, the wildlife of the area vanished.. Leaving nothing after the wake of the horde..

But what after the war? Did the elfs return? did the wildlife bounce back?
No.. Instead something changed the wildlife.. War changed them. Now in the Forrest of Azural, Tribes of Gnolls, Murlocs, Trolls and Ogres fight over the land that the Horde cleared.

Only one tribe can win.

Gameplay:
You can choose between 4 races, Gnolls, Murlocs, Trolls, or Ogres. Your goal in this game is to defeat all the other players. You can ally other tribes are go FFA.

Gnolls = Weak, Cheap. Mostly melee. Hero.
Murlocs = Weak, Cheap. Mostly melee. Quickest to train. Cannon fodder affect.
Trolls, = Quick, Stealthy, All Ranged and Magic Units. Has the abbilty to Turn day to night, and All there units have shadowmeld. Hero.
Ogres = Slow, Expensive, Melee, Un-intelligent, Least amount of upgrades, Hero.

You gain gold by buildings "Houses" for your tribe's people to live in. Every
two minutes. Each race's homes give different amounts of gold.

Gnolls = Each home gives 10 Gold Per Minute. Plus an extra 20 gold.
Murlocs = Each home gives 10 Gold Per Minute. Plus an extra 20 gold.
Trolls = Each home gives 15 Gold Per Minute.
Ogres = Each home gives 25 Gold Per minuite.

Terrain:
The terrain is dense forrest, with rivers and creeks everywhere. There are high mountians, and low vallys. There are ruins from the past ressidents of Forrest of Azural, including statues, houses and items.

Races:
There are currently four races, Each with there own story to tell.

Gnolls, Gnolls, After being brought over form lordearon has mercenerys to fight for the hode, a small band broke free from the horde and settled in the Forrest of Azuarl. There Hero, The Den Mother, Leads them with an iron fist.

Murlocs, Murlocs, Have always been in Lordearon and in Ashenvale. They are an univeral creature. But what seperates the Murlocs in Azuarl and anywhere else is.. There Demi God, Hurron. Who they summon in times of need..

Trolls, Trolls, although common in Ashemvale, what seperates these trolls from any other is, Training, these trolls were trained to hunt down humans, and were tought to hide in the shadows.The trolls now look to nature for help and guidence. They are lead by a stealthy assassain, who leads them in the ways of the shadow.

Ogres, Orges, Ogres, Ogres, Ogres, No name strikes more fear into the heart of man. Ogres and strong, Viccious and unrelentless. They, at one time were the essence of the horde.. But now, after the endding of the horde the Ogres left in Azural have enslaved there once comrads and made there own band of tribesman. only known as. The Org. They are lead by a massive and powerfull chieftan.

State of map:
The map is currently in alpha stage.
With about 40% of the Terraning done.
The Murloc Race is complete.
There are no triggers working.
The Gnoll Race is incomplete.
The Troll Race is incomplete.
The Ogre Race is incomplete.
In the next few days, i plan on working on finishinh the terraning.
Starting the Troll Race, and Working on triggers for oppening scene.
I posted this so i do not burn out on it becuase lack of support.
Thank you.
 

Attachments

  • Azural Terraning.jpg
    Azural Terraning.jpg
    78.4 KB · Views: 163
  • Murloc Defense.jpg
    Murloc Defense.jpg
    80.2 KB · Views: 170
  • Murloc Econmy.jpg
    Murloc Econmy.jpg
    77.8 KB · Views: 203
  • Murloc Warriors.jpg
    Murloc Warriors.jpg
    74.4 KB · Views: 357
Last edited:
Level 7
Joined
Jul 6, 2008
Messages
314
Sounds great. Will Murlocs somehow build faith to get their god to help, or just have a cooldown on his summoning? From the descriptions you have, Gnolls and Murlocs sound like almost the same race, so what's going to make them different besides the heroes?
 
Level 7
Joined
Jul 24, 2008
Messages
294
Murlocs dont have a hero, so instead they get a specific building that allows them to summon there god. he lasts for 5 minutes and has a 5 minute cool down.

Gnolls and murlocs are alike.
But murlocs can swim accros water, giving them a tactical advantage. Murlocs have three sets of upgrades, Gnolls have 6, Gnolls will have the most upgrades in the game. giving them the longjevity that murlocs and ogres dont have.
Gnolls aswell have a wider variety of upgrades that they can choose from.
Say a gnoll tribe can choose between a upgrade that allows them 50+ gold each tax or they can get an upgraded that gives all there units 5+ Damage. and only could choose one.

Murlocs have a set course of upgrades and dont get as many choices. making them for people just learning. Of course, Murlocs are CHEAP, cheaper then any other races units giving them the Cannon fodder affect that no other race could EVER hope to get.
 
Level 7
Joined
Jul 24, 2008
Messages
294
There is? Damn,

Due to the name Tribe Wars being taken. I am renaming the project
War! Of the Tribes!
 
Last edited:
Level 7
Joined
Jul 24, 2008
Messages
294
I have uploaded a new photo.

On the top side of the bridge is the Murloc Tribe, With There Tribe Master, Marauder, Reaver and one spell reaver in the back.

On the Bottem side of the bride is the Troll Tribe, With There Tribe Master, Forrest Troll and Shadow Troll.

If anyone has any questions or comments please do post.
Sometimes i feel like no one is intrested, and posting this stuff is a waste of my time xD
 

Attachments

  • First Contact.JPG
    First Contact.JPG
    78.5 KB · Views: 186
Status
Not open for further replies.
Top