- Joined
- May 21, 2013
- Messages
- 1,637
Impresive map, very original, it has bold moves, it has punch and offers a challange to the mind.
I like the enviroment, the tile-mixing the rise and downt tool used, is atractive to be played.
Gold mines have good shape and everything seems to be placed mindfully.
But But, but yeah is quite big, I have a 4v4 in 166x192 (192x224) (Estigia)
and even 8FFA can be done in 192x192. (Ruins of Alterac)
so for a 4 player maps, 224x224 is huge. very huge.
In fact 4 player maps usually are made in 128x128 or 160x160.
So that means long walking distances, pasive early play, and with so many creeps no creephack.
in FFA is ideal that walking distances to be as short as posible, because is like 1v1v1v1, so you want to be able to manuver fast in the map, attack A, retreat to B defend yourself, attack again, and so on. Is like a tenis play 1v1 or FFA.
while teams is more hold, hold and make an overwhelming counter with siege tanks, or mortars.
I think this map has ladder chances as a team map. (is very hard to have a map working both for FFA and team battle, there are many team battles maps that wont do as FFA.
. and you can put 6 players (3v3) to have a less empty feeling and mmm, have more action/battle in the map.
my sugestion is as it is, more goblin merchants to be able to buy teleport scrolls, because Teleport scrolls are going to be needed here a lot
(base is under attack: scroll, your expo is under attack : scroll, you ally town is being attack: scroll.
, good luck with this map.
I like the enviroment, the tile-mixing the rise and downt tool used, is atractive to be played.
Gold mines have good shape and everything seems to be placed mindfully.
But But, but yeah is quite big, I have a 4v4 in 166x192 (192x224) (Estigia)
and even 8FFA can be done in 192x192. (Ruins of Alterac)
so for a 4 player maps, 224x224 is huge. very huge.
In fact 4 player maps usually are made in 128x128 or 160x160.
So that means long walking distances, pasive early play, and with so many creeps no creephack.
in FFA is ideal that walking distances to be as short as posible, because is like 1v1v1v1, so you want to be able to manuver fast in the map, attack A, retreat to B defend yourself, attack again, and so on. Is like a tenis play 1v1 or FFA.
while teams is more hold, hold and make an overwhelming counter with siege tanks, or mortars.
I think this map has ladder chances as a team map. (is very hard to have a map working both for FFA and team battle, there are many team battles maps that wont do as FFA.
. and you can put 6 players (3v3) to have a less empty feeling and mmm, have more action/battle in the map.
my sugestion is as it is, more goblin merchants to be able to buy teleport scrolls, because Teleport scrolls are going to be needed here a lot
(base is under attack: scroll, your expo is under attack : scroll, you ally town is being attack: scroll.
, good luck with this map.