fladdermasken
Off-Topic Moderator
- Joined
- Dec 27, 2006
- Messages
- 3,690
If it's so light, wouldn't it presumably not be night?For me there's a bit "too" much glow for it to be a darkly fogged, and presumably night-time shot.
I don't see it, sorry. Besides there's very little I can do to remedy that, I've squeezed three layers into very little space already.That, and the horizon has a awfully slight "end of the world" feel to it.
That bad?Other than that: Yeah, well.
http://www.hiveworkshop.com/forums/terrain-board-267/nano-tile-pack-219346/It's very calming in a way, but please tell me, where did you get that stone path texture
Naboo stairs from UTM.Another question, where are the stairs from? I'd love to use them in my RPG.
Ah, I get your point now. I can't make anything even barely vissible on the far side of the mansion though, the fog is way too thick and messing with it will probably only kill some of the foreground, so I'll have to leave it be.Adding another layer of hills barely visible in the fog a good distance above the current horizon might remedy my "feeling,"
I guess it's the way the center "window" thing/arch structure, well whatever it is only shows sky behind it.
Yeah, sorry, I wasn't clear. I meant the visible limits. After that, like I said, the fog gets nasty.Little space can always grow, in the healthy soil of map-boundaries.