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tree fade system

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I remember seeing one on wc3c a looong time ago. It works, but it's not very efficient. You'll have to use model editing to use it.

Other than that there's a function in Jass, i think it's also in GUI under the Animation actions. It's called SetUnitVertexColor or something. With this, you can set the transparency of a unit. Unfortunately there's NO way you can make a working tree fade system with destructables or doodads, units are the only way to go.

Anyway, here's the link to the wc3c one.
Tree Fade System
 
Just saw the system and it's working but ...
I don't like it for one reason: The trees are selectable. There's alot of ways for going around this.
You might know Everwood, the ORPG my team and I are currently working on. If you do know it, you probably also know that we're using a custom made transparent system too. The way I worked around this was a simple model edit, because it's the most efficient method as far as I know. The other way is the GroupEnumUnitsByPlayer (or something) function. I heard it also detects units with the Locust ability, but I haven't tested it to be honest. If you don't know what Locust is, it's an ability which makes your units kinda like a Doodad: It can't be selected or anything.

Well, my suggestion is to test for yourself. I might do it soon because that's the smartest way to make a transparent system if you don't know anything about model editing.
 
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