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tree fade system

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I remember seeing one on wc3c a looong time ago. It works, but it's not very efficient. You'll have to use model editing to use it.

Other than that there's a function in Jass, i think it's also in GUI under the Animation actions. It's called SetUnitVertexColor or something. With this, you can set the transparency of a unit. Unfortunately there's NO way you can make a working tree fade system with destructables or doodads, units are the only way to go.

Anyway, here's the link to the wc3c one.
Tree Fade System
 
Level 9
Joined
Apr 5, 2008
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529
Just saw the system and it's working but ...
I don't like it for one reason: The trees are selectable. There's alot of ways for going around this.
You might know Everwood, the ORPG my team and I are currently working on. If you do know it, you probably also know that we're using a custom made transparent system too. The way I worked around this was a simple model edit, because it's the most efficient method as far as I know. The other way is the GroupEnumUnitsByPlayer (or something) function. I heard it also detects units with the Locust ability, but I haven't tested it to be honest. If you don't know what Locust is, it's an ability which makes your units kinda like a Doodad: It can't be selected or anything.

Well, my suggestion is to test for yourself. I might do it soon because that's the smartest way to make a transparent system if you don't know anything about model editing.
 
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