This is a simple model for an item. I use gimp and when I select only one part to be transparent, the whole skin becomes transparent, so I used a second separate texture, transparent, for the glass tube. As you can see the model in ms3d is ok. (1)
However, when I export it to mdx, use Magos to delete white.blp and import the skins, in Material Manger where you can assign which skin for which material, if I click transparent, this is what happens (2). And if I don't - (3). How can I make it like in milkshape?
However, when I export it to mdx, use Magos to delete white.blp and import the skins, in Material Manger where you can assign which skin for which material, if I click transparent, this is what happens (2). And if I don't - (3). How can I make it like in milkshape?
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