As you know, when you access "trigger unit", the game creates a local variable. This is damn convenient. But when you access, for example, "selected unit", the game already accesses the global one.
So the question is, is it possible to somehow easily transform "selected unit" into "trigger unit"? I can't find such a function.
So the question is, is it possible to somehow easily transform "selected unit" into "trigger unit"? I can't find such a function.