- Joined
- Mar 3, 2006
- Messages
- 1,564
I need to learn how to create and use Trackable (Pronounced tra.k.able or tra.s.able ?). Can someone help me with them ?
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@Thyrael
Why would you need to detect a mouse over event for a full screen inventory system? Sure, you need to detect mouse click, but for that you just use units.
Dreadnought[dA];1243191 said:You should never in your mapping career, under any circumstances, use trackables. They are pure evil and lag like hell!
Thats just wrong. If used right there are no lowswith trackables. I use them them and they work perfect. It's right that you can get who clicked them or hovered over, but in single player they are fine.
Yixx said:EoW: Trackable2
Trackable2, with GetTrackedPlayer() (or something)
Thyrael: Look in Spell Section, The_Witcher created a full-screen inventory with Multiboard, which is quite a big succes in my opinion,,
Trackable

Events


Trackable Object - (Create trackable object using path units\nightelf\Wisp\Wisp.mdl at Location (0.00,0.00) facing 0.00) is clicked

Conditions

Actions


Game - Display to (All players) the text: Trackable
Trackable 2

Events


Trackable Object - The cursor is moved over (Create trackable object using path units\human\HeroBloodElf\HeroBloodElf at Location (128.00,0.00) facing 0.00)

Conditions

Actions


Game - Display to (All players) the text: Blood Mage
I use UMSWE (the version that comes with JNGP) and that doesn't have these trackable things in...
