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They work the same as in normal world editor. This means you can create them, attach triggers with response events, process those response events and that really is about it.
You cannot get triggering player who generated the response event. You can use client local string paths for the model path to limit which clients see the trackable. It is important to note that you cannot destroy trackables once created meaning the only time they will ever disappear is when the map session is exited. The in-built save response for trackables I am unsure of.
Trackables are only good for static locations, e.g. full screen inventories or talent trees. Since they cant be destroyed, it isnt recommended to use them on the field.
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