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I hope so too! I could really use some help, though - conversion and animations take so much effortsick ths is the true Classic HD i hope u do a hole pack !
What do you think would be a proper file size? I may be able to optimize it a bit, at some pointThat's the fokin HD we all wanted !
The file size is still a bit too big for my taste, but it has leverage to be improved.
If you decide to please leave the unedited ones for HD lovers like me that'll use local files.What do you think would be a proper file size? I may be able to optimize it a bit, at some point![]()
Don't worry, I won't cut anything that impacts current appearance, level of detail will stay the same. I think it may be possible to optimize animations - sanity check states there are some repeating frames in tracks, for example. Though I doubt it will win a lot of weight.If you decide to please leave the unedited ones for HD lovers like me that'll use local files.
Sc2 has towers remade. They look exactly the same as this styleI hope you can remake HumanTower
Take that with a bag of salt (my own tears) since I have the bias to optimize the shit out of my stuff to waste no kb (and 8Mb map limit before 1.28)What do you think would be a proper file size? I may be able to optimize it a bit, at some point![]()
I see, thanks for the details! I don't think I will ever be able to squeeze it in 1mb without cutting everything down to the original level of detailTake that with a bag of salt (my own tears) since I have the bias to optimize the shit out of my stuff to waste no kb (and 8Mb map limit before 1.28)
For a SD model 50-100Kb is the sweet spot, but I can tolerate up to 400kb with textures for good quality and lots of juicy animations.
A 3 tier building could tickle the 500kb but that's my upper limit. For your HD I would tolerate 1Mb.
Could you please share more specifics with me?Sc2 has towers remade. They look exactly the same as this style
It's not exactly a rework, it's an AI pass. I already did several AI passes with the original ones and then repainted them by hand to remove inconsistencies and match colors and shapes.Ubersplats Reworked i hope u like it if u need more like this talk to me on dm-pm here on Hive
He's talking about the anniversary mod for Starcraft II that included some remastered Warcraft 3 assets. They're pretty neat but I treat them as a reference rather than something that is already done. I also don't remember seeing them posted anywhere in mdx format but I guess some people had them converted from SC2.Could you please share more specifics with me?
oh oh ok let me put some effort on this i tried too a lot of ai passes too but can i give u options if u wantIt's not exactly a rework, it's an AI pass. I already did several AI passes with the original ones and then repainted them by hand to remove inconsistencies and match colors and shapes.
He's talking about the anniversary mod for Starcraft II that included some remastered Warcraft 3 assets. They're pretty neat but I treat them as a reference rather than something that is already done. I also don't remember seeing them posted anywhere in mdx format but I guess some people had them converted from SC2.
Taking someone's work to an AI upscaler and positioning it as an improvement somewhat devalues all the man-hours that were put in the original piece. Only a small part of it is AI upscale - there's a lot of manual work behind this texture: handpainting, color correction, careful design choices etc. What I'm saying is that if you think there is space for improvement, your feedback is much more welcome than retouch, especially one done by online AI upscaler.oh oh ok let me put some effort on this i tried too a lot of ai passes too but can i give u options if u want![]()