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Sanctum HD

Submitted by Alagremm, Azsure
This bundle is marked as approved. It works and satisfies the submission rules.
A reimagined version of Warcraft III's Arcane Sanctum.

Originally created in 2013, recently raised from the dark cold abyss of my old forgotten file folders, and left in the care of Azsure, who took the time and effort to not only convert it to MDX, but also give it all the proper animations, including construction.

CONVERSION: Azsure
ANIMATION:Azsure
MESH: Alagremm

And a special thanks to General Frank for help and advice.

Feel free to use it with credit to Azsure and I, and leave your comments! Kisses!
Previews
Contents

Sanctum HD (Model)

BTNSanctum (Icon)

Reviews
General Frank
A nice re-imagination of the in-game Arcane Sanctum. Excellent custom texture. Works in-game.
  1. Azsure

    Azsure

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    First
     
  2. Tleno

    Tleno

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    Second

    Seriously though, now you need to make a whole set, haha!
     
  3. VeljkoM

    VeljkoM

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    Next building coming out in 2023!
     
  4. aeman

    aeman

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    fourth

    that thing look fabulous
     
  5. Tleno

    Tleno

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    F... first? This is neat but now you REALLY need a whole set of structures :p
     
  6. deepstrasz

    deepstrasz

    Map Reviewer

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    When the door opens there's no entrance :D
    4/5.
     
  7. General Frank

    General Frank

    3D Modeling Moderator

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    Didn't I also helped you?
     
  8. Azsure

    Azsure

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    I found out the problem was Magos itself and redownloading it made it work again, I forgot to mention Alagremm to mention you, will ask him.
     
  9. Misha

    Misha

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    that door seriously needs some 3D to it, as well as something dark, so it doesn't just open into a wall.. not to mention some effect for the 'stand work'
     
  10. Azsure

    Azsure

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    If you had bothered checking the model in-game, you would've noticed it DOES have effects, they simply don't display in Magos or the site viewer[​IMG]
     

    Attached Files:

  11. Misha

    Misha

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    @Azsure so.. does the door magically gain some 3D ingame as well? <_<
     
  12. Azsure

    Azsure

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    @Misha Does it matter? Look up the Barracks, Hunter's Hall, any building with animated door and tell me they look any different in-game perspective than this.
     
  13. Misha

    Misha

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    @Azsure seeming as barracks do have 3D doors and a bit of an inside to them, yes, it does make a big difference.. why would anyone create an HD version of the arcane sanctum and have it with paper-thin door + opening into a wall instead of having just a section rewrapped to something darker just to give an illusion of an entrance?

    .. did you people forget that i was a model-mod? and a fair-ish one?
     
  14. Azsure

    Azsure

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    @Misha Because you're complaining about the dumbest things you could have ever picked up, why, instead, couldn't you bring up something more resourceful like the fact that not all the planet rings spin, since I was lazy to animate them all, I could've given you that, but no, you're complaining that the fucking 2 milimeters long door has a couple few less vertices that aren't even visible in the game's view distance to begin with

    But let me respond to that, the mesh was not originally made to be "openable", I simply de-attached the faces to be able to open it, I could have extruded it, but I didn't, because it's pointless, you can't see such level of detail in-game and it's a waste of my time to bother with something as banal as that.

    Second, why do you care that it opens into the wall? Do you want me to model the inside too? Add beds and all? You can't see literally anything when the door opens because of the light effect.

    You might have had experience modeling, but your critique for what is useful in a wc3 enviroment and what is not is extremely doubtful.
     
  15. Misha

    Misha

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    @Azsure yeah, you definitely have different priorities than me, and that is fine. but.. what i always have in mind is that the model needs to look good in a cinematic as well. and because of that, i place a priority on a legit door and at least an illusion of an entrance. and that ain't really the hardest thing to fix.. adding a few polys, and wrapping it up with a correct texture in a correct place..

    but anyway, you're the animator. i'm not sure why you're responding to something the mesh-maker would be able to fix
     
  16. aeman

    aeman

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    @Misha, just consider that only magic user can see and use that door...
     
  17. Misha

    Misha

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    .. just why is everyone so stubborn? 'n' and unwilling to change something.. just because they think its pointless? hive before me would've had a very different, meaner approach to this.. back in the day even my own models would've been taken off the model section. can't you now appreciate that your model stays, regardless what moderation it has?

    so here's my 'moderation' considering what you said to me, so far.

    the model mesh is good, animations are good, yet the door is paper thin and opens into a wall. the orbs on the structure do not rotate like the planets would, but since the original arcane sanctum didn't have that either, i'm not fussed. please fix that small issue with the door and the 'interior' to at least give an illusion of the door leading through some sort of a dark or lit passage

    my rating: 4/5
     
  18. General Frank

    General Frank

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    Maybe you should not ask people why they seem so 'stubborn' but why do you think you have to tell people how to change stuff so YOU like it. You are not longer a moderator or reviewer, so why even make a deal about it. Give your suggestion and kick back. Think of your mental health - no need to get an aneurysm over something people don't want or don't care.
     
  19. Misha

    Misha

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    aneurysm? really? fair enough.. i'll stop bothering with incomplete models