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Townhall - WC3 Classic HD

This bundle is marked as pending. It has not been reviewed by a staff member yet.
This is a part of an ongoing effort to explore the possible style of faithful Warcraft 3 remaster. Instead of keeping everything on my hard drive "until it's done", I decided to share with the community in the process. Feel free to follow the updates on my Patreon or Boosty

This is a Classic HD version of Townhall, with all original upgrades and animations + additional Death animations for various upgrade stages and minor particle tweaks.


This model uses 6 imported textures:
  1. Atlas for the building itself;
  2. Tileable roof, planned for reuse in other human buildings;
  3. Doodads atlas, used in Birth animations, planned for reuse in various doodads;
  4. Scorched village buildings atlas, used in Decay animation, planned for reuse in scorched village buildings (duh);
  5. Townhall splat, summer (no alpha yet);
  6. Castle splat, summer (no alpha yet).
Plans for the future: finish splats for all tilesets (kill me plz), finalize doodads atlas.
Previews
Contents

Townhall - WC3 Classic HD (Model)

Level 13
Joined
Mar 13, 2018
Messages
58
If you decide to please leave the unedited ones for HD lovers like me that'll use local files.
Don't worry, I won't cut anything that impacts current appearance, level of detail will stay the same. I think it may be possible to optimize animations - sanity check states there are some repeating frames in tracks, for example. Though I doubt it will win a lot of weight.
 
What do you think would be a proper file size? I may be able to optimize it a bit, at some point :peasant-smile:
Take that with a bag of salt (my own tears) since I have the bias to optimize the shit out of my stuff to waste no kb (and 8Mb map limit before 1.28)
For a SD model 50-100Kb is the sweet spot, but I can tolerate up to 400kb with textures for good quality and lots of juicy animations.
A 3 tier building could tickle the 500kb but that's my upper limit. For your HD I would tolerate 1Mb.
 
Level 13
Joined
Mar 13, 2018
Messages
58
Take that with a bag of salt (my own tears) since I have the bias to optimize the shit out of my stuff to waste no kb (and 8Mb map limit before 1.28)
For a SD model 50-100Kb is the sweet spot, but I can tolerate up to 400kb with textures for good quality and lots of juicy animations.
A 3 tier building could tickle the 500kb but that's my upper limit. For your HD I would tolerate 1Mb.
I see, thanks for the details! I don't think I will ever be able to squeeze it in 1mb without cutting everything down to the original level of detail :grin:
I already cleaned lots of unnesessary geosets (the og had insane amounts of repeating geometry). On the bright side, half of thi bundle's size comes from textures - and they can and will be reused in ther models for Classic HD.
 
Level 4
Joined
Jan 18, 2009
Messages
48
Ubersplats Reworked i hope u like it if u need more like this talk to me on dm-pm here on Hive
 

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Level 13
Joined
Mar 13, 2018
Messages
58
Ubersplats Reworked i hope u like it if u need more like this talk to me on dm-pm here on Hive
It's not exactly a rework, it's an AI pass. I already did several AI passes with the original ones and then repainted them by hand to remove inconsistencies and match colors and shapes.
Could you please share more specifics with me?
He's talking about the anniversary mod for Starcraft II that included some remastered Warcraft 3 assets. They're pretty neat but I treat them as a reference rather than something that is already done. I also don't remember seeing them posted anywhere in mdx format but I guess some people had them converted from SC2.
 

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