Hello everyone,
My favorite types of maps are AoS and Tower Defence/War. Since there are AoS out there that surpass my skills by far, I want to try to make a good tower map.
I like LegionTD and Tropical Tower Wars a lot, but there are some problems in the genre that I'd like to solve.
Problem 1:
Once you know a really good buildorder for one race you can stick to it and win most of the time. This is boring as hell, as it doesn't encourage trying different things out and it encourages stealing other peoples BOs.
In WC3/Starcraft you pick a race and can try to master it forever, in LegionTD you can google for a good buildorder and be a very successfull player without understanding a lot.
Is the biggest problem for now, all other can wait till this one is solved![Big Grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Any suggestions, what can I do to make pre-made buildorders weak in comparision to good knowledge of a races abilities?
My favorite types of maps are AoS and Tower Defence/War. Since there are AoS out there that surpass my skills by far, I want to try to make a good tower map.
I like LegionTD and Tropical Tower Wars a lot, but there are some problems in the genre that I'd like to solve.
Problem 1:
Once you know a really good buildorder for one race you can stick to it and win most of the time. This is boring as hell, as it doesn't encourage trying different things out and it encourages stealing other peoples BOs.
In WC3/Starcraft you pick a race and can try to master it forever, in LegionTD you can google for a good buildorder and be a very successfull player without understanding a lot.
Is the biggest problem for now, all other can wait till this one is solved
Any suggestions, what can I do to make pre-made buildorders weak in comparision to good knowledge of a races abilities?