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Tower Defense Help

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Level 11
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Aug 11, 2009
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So I need some help on making a Tower Defense map, there are some things I am unsure on how they work and also wondering what you think on some ideas.

1. How can I deal with the issue of players building towers covering the whole path so spawning waves cant get by? And still if a player does not cover the whole way, they still dont move just over the towers but takes the path that is available between the towers. (Is there some way to check through triggers if there is no path available and then turn off collision on the spawning waves or?)

2. Your builder is a Hero with 3 other "stats" than strength, agility & intelligence. You instead have profession, (second some kind of gold stat) and magic.

Profession is a stat which would increase the amount of Profession Points you will gain (Profession Points will be instead of lumber and what they will be used for is not certain yet. There will be different professions to choose from.)

(Gold making stat) Not only will you gain gold from killing waves but there will be other means to get it aswell, this stat will increase the amount of gold gained through these other means.

Magic is a stat which increases your Heroes (builders) mana and mana regeneration. You can teach your builder different spells which are very useful on hard waves, increasing this stat is important to be able to use these spells when needed.

---

So if anyone familiar with making TD maps could help me with question 1 and anyone give their oppinion on 2 this would be awesome.

Thanks for any help on this :)
 
Level 9
Joined
Apr 26, 2011
Messages
403
So I need some help on making a Tower Defense map, there are some things I am unsure on how they work and also wondering what you think on some ideas.

1. How can I deal with the issue of players building towers covering the whole path so spawning waves cant get by?

-- Tower is an "building", and building take up little "square" base on setting (I think it is collision size setting ? or some setting about enable/disable pathing)

And still if a player does not cover the whole way, they still dont move just over the towers but takes the path that is available between the towers. (Is there some way to check through triggers if there is no path available and then turn off collision on the spawning waves or?)

-- send creep "move" (don't use attack-move), so creep won't attack tower on the way.
-- if path is blocked, creep will always attack tower to clear the path.
-- you need to write some trigger for avoid attack (eg, if creep is attacking something in wrong position, then stop them, change their collision size, send them move again? )


2. Your builder is a Hero with 3 other "stats" than strength, agility & intelligence. You instead have profession, (second some kind of gold stat) and magic.

Profession is a stat which would increase the amount of Profession Points you will gain (Profession Points will be instead of lumber and what they will be used for is not certain yet. There will be different professions to choose from.)

(Gold making stat) Not only will you gain gold from killing waves but there will be other means to get it aswell, this stat will increase the amount of gold gained through these other means.

Magic is a stat which increases your Heroes (builders) mana and mana regeneration. You can teach your builder different spells which are very useful on hard waves, increasing this stat is important to be able to use these spells when needed.

---

So if anyone familiar with making TD maps could help me with question 1 and anyone give their oppinion on 2 this would be awesome.

Thanks for any help on this :)

inside warcraft scenario map, there are a map call "Skibi's Castle TD".
- this is top quality TD map
- this map is unprotect
- this map is 100% GUI

So you can try open it to learn from there.
 
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