(3 ratings)
Good afternoon. I imported the model into my map and had no problems. Maybe there is a nuance in the version of the game, what patch do you have?Looks cool and I like the idea that it uses some ruins as base, but it crushes my editor every time I try to use it. Hope it'll be fixed, I find it much better than using orc or Alterac models every time when I need some bandit fortifications.
Usually 1.27.Good afternoon. I imported the model into my map and had no problems. Maybe there is a nuance in the version of the game, what patch do you have?
@Lungvin, i tried the model on version 1.26Yes, the model does not work. So far, it's difficult to understand what the problem is. But thanks for the information.Usually 1.27.
It's going to be Warhammer Fantasy themed map, and I find human version od Great Hall more fitting for Barbarian/Chaos Marauders type of faction.Lungvin The general view looks great) But I'm wondering why you don't use this model for the bandits' main building?
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Mercenary Camp and Derivatives
Mercenary and Derivatives Edited by Ujimasa Hojo Mercenary Camp (3-Tiered) Info: Added Birth animation. Added base so that it can work well with slopes. Customized the death animation. Added Rally Point Location. Added upgraded forms. Changed the 2nd upgrade. Changed the upgraded...www.hiveworkshop.com
I just used Ujimasa's human, Iron Horde and demonic edits of Ork buildings, Grat Hall, Forge ect.Lungvin ок) Can you please send a screenshot of all the buildings of this faction?Thank you in advance!)
And if I make the main building of the Orcs in the style of robbers, would it be interesting to you? (just caught the inspiration)