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Tornado Spin aura problem

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Level 3
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Jul 12, 2011
Messages
32
Tornado spin, a passive spell which CC's enemies in range. I have changed the art, but still the cyclone art remains (the enemies who are affected by CC are cycloned..).

How to fix this? thanks! :;)
 

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,220
What do you mean by "CC"? .
CC means crowd controll (dont know spelling) wich means that the player cant controll his unit(s) banish polymorph etc



i was trying to fix this but i did'nt find a way to trigger it perfect, so im still working on it

EDIT
  • tornado aura
    • Events
      • Unit - Paladin 0040 <gen> Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to tornado aura
    • Actions
      • Unit - Add Tornado Spin (Tornado) to (Learning Hero)
modify range to make it work good
 
Level 3
Joined
Jul 12, 2011
Messages
32
Thats what i have done. I changed the Tornado spin Buff art, and nothing happened. Darkgrom, how can trigger like this fix the art problem?
 
Level 3
Joined
Jul 12, 2011
Messages
32
i used the default buff, and yes, it works. but i have 2 problems:

1. the unit disappears and in his place comes the art i chose for the default tornado spin.

2. If i make 2nd Tornado spin spell, then they must have the same art.

Well, I can use the spell this way but it isnt perfect.
 
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