V 1.00 - Initial release!
V 1.10
¤ Changed "Range functions" to return real values instead of using I2R.
¤ Added a new constant, ANGLES, which configures how many angles the effects will show at.
¤ Added some new comments on the constants.
¤ Removed nulling triggers.
v 1.15
¤ Split the global block into two.
¤ Added constants for attack-type and damage-type.
¤ Added a constant to decide how many angles the effects will be created at.
V 1.20 - Major Update!
¤ New library replaces "Timed Handles".(Named "EAE" by kingkingyyk3, Thanks ALOT !!!)
¤ Now destroys dummy and special effect together, instead of the dummy had timed life.
¤ Using the new "EAE" library, now creates the last special effect at the right point.
¤ Fixed the spell not doing any damage, because the constants "LEVEL" didn't get set before the function for the damage and range. XD
¤ Instead of creating 16 groups inside the loop, it now creates 1 group each outside the loop in the 3 functions using them.
¤ Added/Changed some comments.
V 1.20b
¤ Fixed it to use the constant ANGLES correctly.
V 1.21
¤ DAMAGE_FACTOR is now a real.
¤ Uses global group instead of many local ones.
¤ Added another constant, "SLIDE_SPEED". Determines how much the moving effect is moved each 0.05 seconds.
V 1.22
¤ Updated Key Timers 2 to the latest version.
¤ Changed a typo in credits. Sorry, Jesus4Lyf XD
V 1.23
¤ Updated Key Timers to 1.7.0.

¤ Reduced the map size to half, lol.
V 1.23b
¤ Updated Key Timer 2 again. XD
V 1.24
¤ Fixed a bug where the dummies didn't get destroyed and stopped by using Timer Ticker instead of Key Timers 2.
¤ Changed some comments a bit.
V 1.25
¤ Added levels to the actual ability, as it didn't have it before.
¤ Changed name to "Tormental Wrath"!
¤ Changed a commonly used local unit variable to a global instead.
¤ Kingkingyyk3 updated the EAE library to be more efficient!
V 1.30
¤ Big rewrite of the spell's script! (Thanks to Kingkingyyk3!!!!)
¤ Now only needs the system Timer Ticker. (No more EAE that is

)
¤ Fixed a bug where the dummy projectiles went further with higher speed than the others!
¤ Now completely MUI!!
¤ Made some adjustments to the comments.
¤ Balanced the damage slightly, reduced the damage by 40%!
V 1.31
¤ Added a couple of constants: Weapontype, attach point, slide interval!
¤ Changed weapontype to WEAPON_TYPE_WHOKNOWS
V 1.4
¤ Added 2 configurables. DISTANCE and TIME.
¤ Added "some" more comments on some configurables.
¤ Removed a struct member, now uses locals instead.
¤ Switched from using TT (Timer Ticker) to using KT2 (Key Timers 2) ... Again!
¤ Some minor tweaks.
V 1.41
¤ Did some major balancing, as it was way too overpowered before!
¤ Changed the tooltip of the spell, quite a bit!
¤ Added a configurable, EXPLOSION_OFFSET, which determines how much offset the first explosions will be.
¤ A few more minor tweaks to the code.
V 1.5
¤ Added a TimerUtils version of the spell, as it can't be approved at WC3C.net if it doesn't use it.
¤ Made some minor changes in the documentation.
V 1.51
¤ The spell now uses GroupUtils!
¤ Changed the spell to correctly use the ANGLE constant!
¤ Changed from using FirstOfGroup, to use ForGroup calls.
¤ Changed the constant SLIDE_SPEED to be Units/Second instead of Units/Interval.
¤ Some slight changes in the documentation.
V 2.00
¤ Complete rewrite of the entire code !
¤ Now uses only the xe libraries, and BoundSentinel !
¤ Added more constants !
¤ And many, many more changes !