(1) Does anybody know what would cause the tool-tip of a spell to change mid-game? Like, I made a well thought and informative tool-tip but it changes randomly in-game to something like "_vlop" or "9@v92@" or other weird stuff.
1- What causes that?
2- How do I stop that?
To further clarify: this is a base spell for a trigger custom spell, but nothing in the triggers can cause the tool-tip to change. It's just a normal spell that bases damage upon a hero's attribute. Nothing to do with the tool-tips.
(2) If I put a Trigger:
For example:
If I put a 'Skip remaining actions' trigger somewhere in the loop, does it just skip the actions in the loop or does it skip all the rest as well?
1- What causes that?
2- How do I stop that?
To further clarify: this is a base spell for a trigger custom spell, but nothing in the triggers can cause the tool-tip to change. It's just a normal spell that bases damage upon a hero's attribute. Nothing to do with the tool-tips.
(2) If I put a Trigger:
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Skip remaining actions
For example:
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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Set QuickStrike_Random1 = (Random real number between 75.00 and 150.00)
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Set QuickStrike_Random2 = (Random real number between 0.00 and 360.00)
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Set QuickStrike_TargetLoc2 = (QuickStrike_TargetLoc1 offset by QuickStrike_Random1 towards QuickStrike_Random2 degrees)
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Special Effect - Create a special effect attached to the origin of Thrustsword using Abilities\Spells\Human\Banish\BanishTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Animation - Change Thrustsword's animation speed to 200.00% of its original speed
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Animation - Play Thrustsword's attack animation
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Unit - Move Thrustsword instantly to QuickStrike_TargetLoc2, facing QuickStrike_TargetLoc1
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Unit - Cause (Casting unit) to damage QuickStrike_Target, dealing (((Real(Caster_Agi)) x (((Real(QuickStrike_Level)) + 4.00) x 2.00)) / 6.00) damage of attack type Spells and damage type Normal
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Special Effect - Create a special effect attached to the chest of QuickStrike_Target using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation(udg_QuickStrike_TargetLoc2)
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Wait 0.33 seconds
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Skip remaining actions
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Unit - Move Thrustsword instantly to QuickStrike_CasterLoc, facing QuickStrike_TargetLoc1
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Animation - Change Thrustsword's animation speed to 100.00% of its original speed
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Unit - Turn collision for Thrustsword On
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Custom script: call RemoveLocation(udg_QuickStrike_TargetLoc1)
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Custom script: call RemoveLocation(udg_QuickStrike_CasterLoc)
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