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Tolkien Elf Heroes (War of the Ring)

"We cannot allow this evil to set up a foothold so near my father's kingdom.
We must besiege Dol Guldur and drive the Nazgul out!"
- Legolas Greenleaf

Featuring
- Legolas (Hero Glow)
- Legolas (Normal)
- King Thingol (Hero Glow)
- King Thingol (Normal)


* Arwen
* Elrond
* Galadriel
* Celeborn
* Cirdan
* Glorfindel


This model uses all in-game textures

Keywords: Legolas, Elf, Elven, Lotr, Lord, Of, The, Rings, War, Ring, Tolkien, Greenleaf, Mirkwood, Rivendell, Lothlorien, Lorien, Sindar, Sindarin, Noldor, Hero, Bowman, Archer, Hunter, High, Fingolfin, Arwen, King, Thingol, Elrond, Glorfindel, Galadriel, Celeborn, Cirdan

Changes
- Added spell animation (Battlecry)
- Updated Walking loop (Cape & Braid now wave)
- Updated Portrait
- Added King Thingol
Previews
Contents

Legolas - Hero Glow (Model)

Legolas - No Glow (Model)

Thingol - Hero Glow (Model)

Thingol - No Glow (Model)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section.
Level 13
Joined
Jul 2, 2015
Messages
872
Good work! Though isn't his hair blonde not white? (Unless its to hard to texture?)

Also a spell anim could be him slowly charging an attack, like him pulling back further, could be an ability like "Armor Piercing Shot" or something. You could add some fancy particles or effects to his arrow tip as it fires/charges it
 
Level 9
Joined
Jul 9, 2017
Messages
507
Hi HerrDave.
You have made some Elven Archer models already. Can you make Warcraft 2 Elven Archer? It would be nice seeing upright standing WC2-style Elf.
The ones already existing made of female Archer look boring and gay.
 
Level 9
Joined
Jul 9, 2017
Messages
507
Haha, okay, it would be cool if you made one.
The ones in the Warcraft 2 campaign have really good textures, but still the model is based on this feminine-looking WC3 Elf Archers.
 
Level 10
Joined
Mar 16, 2013
Messages
295
love the attack animations on Thingol, swing then slice. the stand and stand ready as well. the walk fast tho
 
Level 64
Joined
Dec 23, 2013
Messages
1,401
Select the unit you want to edit in the Object Editor and change the run speed under the Art - Animation section to 0

Example
Art - Animation - Run Speed 250
Art - Animation - Walk Speed 250

And change the value of Run to 0

Art - Animation - Run Speed 0
Art - Animation - Walk Speed 250

In my experience, this removes the "Fast" walk animation
If for whatever reason it is the same, change the Walk speed to 0 and bump the Run speed back up to normal
 
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